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🖐 Super Mario World Game Genie Codes

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This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Super Mario World for Super NES. If you've discovered a cheat you'd like to add to the page, or have a.


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Super Mario World Game Genie Codes
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Super Mario Bros. - Game Genie Codes - NES - By ABlake - GameFAQs
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RECENT UPDATES Super Mario World Game Genie Codes If you are unfamiliar with Game Genie or Pro Action Replay PAR cheats and how to use them - fear not!
Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window.
If you're playing with an actual physical console you'll need to purchase a physical Game Genie or Pro Action Replay and use the codes that way.
Those of you out there who are playing on an SNES Emulator that need help figuring out how to use the codes on this page should visit my.
That guide will go into a lot of detail about how to setup and use the codes you find on these pages and some trouble shooting tips for those who need them.
Don't すべてのゲームをオンラインでハルクする the code you're looking for on this page?
Why not try my and see if the code you're looking for is there instead!
Unlimited Lives: C222-D4DD Invincibility Almost all the time: DD32-6DAD It works most of the time.
Restart at Halfway Point on Death: 6267-AF97 Power-Up Selection: EDA5-0F6F Press Smw game genie + Select to cycle Mario through Power Ups.
Start with 15 Lives: D3B4-6F07 Start with 25 Lives: F6B4-6F07 Start with 50 Lives: 7FB4-6F07 Start with 99 Lives: 14B4-6F07 Stay as Super Mario, Cape Mario or Fire Mario When Hit: CBED-6DDF Extra items will still fall out of the box at the top of screen.
Stay as Super Mario, Cape Mario or Fire Mario when you fall and die: CB28-DF6D Low Jump: D02C-AF6F Super Jump: D42C-AF6F Mega Jump: DF2C-AF6F Unlimited Time: C264-64D7 You may need to switch off effects to continue on puzzles that use smw game genie Timer.
Every Dragon Coin is an Extra Life: D2E5-A7AD Start as Super Mario: 31B7-6F07 Little Yoshi only needs to eat smw game genie enemy to become Big: DFCE-64A0 Little Yoshi only needs to eat 2 enemy to become Big: D4CE-64A0 Little Yoshi only needs to eat 3 smw game genie to become Big: D7CE-64A0 Mario Floats After Jumping until you let go of A: DD2C-AF6F Swim in Every Level: CBEA-6DAD Nighttime: 0DED-AFDF Smw game genie down B to float around: EE2C-AF6F Try this code if the other doesn't work and vice versa.
Hold down B to float around: DD2C-AF6F Try this code if the other doesn't work and vice versa.
click Blocks Activated: B286-07E9 1 Berry for Yoshi to Hatch a Mushroom: DFE3-D7A0 2 Berries for Yoshi to Hatch a Cloud: DBE3-DF00 If you die smw game genie Yoshi you continue with him: 62C2-DF0D Kick an Empty Turtle Shell for 4000 Points: 62C0-AFA1 Skip Worlds: EECD-AF6F Mario is Black: 9E32-6DAD No Enemies: 3E32-6DAD Blue Shell is Unlimited Flying Time for Green Yoshi: C2EC-0700 Any shell is unlimited flying time for Blue Yoshi.
Warp to Star World from Yoshi's House: EDB7-0FBD On the World Map while standing on Yoshi's House press Select.
Any Yoshi Has Wings and Flies Without shell: DDE0-07A0 Items dont fall out of "Bonus Items" box when hit 6DEE-14DF D4EE-140F Collect Any Yoshi Coin for Yoshi's Wings This code has some other effects too, like if you die with a winged Yoshi; The level you're on will be completed and you'll start next level with smw game genie normal Yoshi.
B9E5-A4AD F8E5-A7DD Yoshi is Invincible 89E4-AFD9 89C6-D4DB Extra Life for Every Coin Even Yoshi Coins DD64-A7D7 DD67-AFA7 Funky Mario CBB7-6D67 DEB7-6DA7 3CB7-6FD7 69B7-6F07 Start As Cape Mario CBB7-6D67 D4B7-6DA7 3CB7-6FD7 69B7-6F07 Start As Fire Mario CBB7-6D67 D7B7-6DA7 3CB7-6FD7 69B7-6F07 Extra Life at 5 Coins D964-A7D7 D967-AFA7 Extra Life at 10 Coins DC64-A7D7 DC67-AFA7 Extra Life at 20 Coins F064-A7D7 Https://casino-promocode-deposit.site/1/2703.html Extra Life at 50 Coins 7464-A7D7 7467-AFA7 Yoshi Generates Unlimited Items Post Pick-Up Only turn this code on while you're ontop of Yoshi after he picks up an item; Doing so will cause Yoshi to keep Generating more of that item out of thin air.

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Game Genie Guy! by Kyle This is a small Windows utility for applying Game Genie codes to roms. This saves you the trouble of having to enter them each time the game is played.


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Super Mario World Game Genie Codes
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Installing SMW Jailbreak w/Game Genie - YouTube
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PAKOPPAA mario is always swimming AETLTK jump as high as you want!
Works while standing, running, or turbo running!
No need to enter 3 seperate jump codes anymore, because this one code will do the work of all 3 jump codes in the Galoob code book.
Plus, this code allows you to jump MUCH higher than any of the Galoob codes.
PIATYP enemies can go thru pipes, walls, and blocks!
Mario as usual can't go thru pipes, walls, or blocks.
This code really changes the way you play SMB.
AEAENT Mario can jump higher when walking, running, or turbo running!
Also, he jumps further only when normal running.
PAZSKO once you turn into Fire Mario, more info will always be able to https://casino-promocode-deposit.site/1/2348.html fireballs, even if you turn small again until you die.
Also, if you touch an enemy, it will make you power-up!!
On some emulator ROMs, the code will make you invincible.
ANTOSA ever have trouble remembering smw game genie pipes you can and can't go down?
Well, this code solves that problem!
The pipes you can't go down are upside-down, the pipes you can go down are normal.
PAASNO take no damage from most enemies!
Depending on which version of SMB you are using, you may have to either become Big Mario, or jump on one enemy smw game genie becoming invincible.
NOTE: this code doesn't work against the potted plants.
PAZSSO similar to above VVAANY timer counts up instead of down!!
This code basically gives you as much time as you want to finish a level.
The longer you take to finish a level, the more points you get at the end!!
YSAOPE + YEAOZA "Level Select" code!!
Lets you start on any world you want!
Here is how to get to the level select screen: When you first start out, you are in a new world 0-1 and you have to finish this level to get to the level select screen.
Here's how: Swim yes swim past the first pipe you see and keep going until you see some water at the bottom of the screen.
Swim over the top of the blocks that are above the water, but not too far.
Then swim down and backwards a little to drop down through the little opening in the blocks that lets you get to the タブレット用の無料ダウンロードオンラインゲーム of the screen.
This part is ダイヤモンドは無料でオンラインでプレイ important because PVC回転ホイールdiy you aren't at the bottom part of the screen, you won't be able to finish the level.
Once you get to the lower part of the screen, just keep going to the end of the level.
When you get to the end, it will say "Thank You Mario, but our Princess is in Another Castle".
To get the game to continue, you have to press "B".
Now your at the "Level Select" screen!
Just press "B" until you see the world you want at the top of the screenand then press "Start".
By changing the first letter to P,Z,L, or G, you can adjust where you start the levels.
If you change the first letter to a "G", then you will start some worlds right next to the flag pole!
VGYOKK time starts at 900 instead of 400 GUAOPO start with 400 more seconds, and invincibility for the first 10 seconds.
VTTNYA mario skates like gumby LEAOGK opens route to minus world!
GSAENT you can position mario anywhere on the screen even when he's moving by holding down the "A" button on controller 2.
ASAENT new hidden world OLAOKK new cloud world NVPOKG new bonus worlds NNPOKG new warp zone world ONZOGG new secret world PLLOVG new 1-1 world VTPOZG newer 1-1 world PLGOKG new worlds.
Press reset to start in a different world.
VTPOZI you can jump over the castle at the end of world 1-1 and keep on going.
Also, going down tubes does weird things.
KEATPE most enemies are invisible, but they die when you touch them.
KEATZE enemies don't die when you jump on them, so by jumping on the same one over and over, you get several 1 up's.
But shooting them does kill them.
UAYIUA take no damage from touching enemies!
NYTELN items that smw game genie worth 1,000 points, are now worth 1,000,000,000 points!!
Basically, just add 6 zeros to what the item was worth.
So if an item was worth 100 points, now it's worth 100,000,000 points.
Actually, what this code does, is add 4 more zeros between the score and the number of coins collected.
So the score counter has 12 digits, instead of only 6.
The last two digits are really the coin counter, but looks like it's part of the score counter.
The code does have one little glitch.
On worlds that have a light background like 1-1the score is a little hard to see.
But on screens with a dark background like 1-2, https://casino-promocode-deposit.site/1/824.html rooms, etc.
So if you are having trouble seeing the score in the first world 1-1just go down the tube to the coin room, or loose a life, or finish the level.
The score shows up fine in 1-2.
YNAOPO time starts at 150 instead of 400 plus about 30 seconds of invincibility at the start of every life.
LEAOPO time starts with one extra minute 460 instead of 400.
LXAOPP time starts at 600 instead of 400 plus about 10 seconds of invincibility at the start of every life.
GVAOPP time starts at 995 instead of 400 plus about 20 seconds of invincibility at the start of every life.
TSLIIT most smw game genie are gone TSPIIT all enemies are gone!
Sorry, this code doesn't seem to work on the SMB only version.
VGANZA little mario turns big when he jumps VGANPA big mario turns little when he jumps VTLNGA when little mario walks, he turns big, little, big, little, big, little, etc.
VTYNYA mario has a seizure when he walks his legs move much faster than he's walking.
VGANAA when mario jumps while running, his little legs start running in mid air.
NTPOLE everything is offset by about 2 inches NTPOLT everything is different, plus castle is missing at end so mario keeps walking forever.
NTPOPT almost a solid row of coin blocks and tubes in 1-1.
See 携帯電話用無料ゲーム good your memory is.
NGPOKK mario starts out swimming in a completely new green underwater world.
ZSNENT mario turns into the invisible man.
This code works on both versions but does different things.
ASTETE play at night SSASSA invincibility!
Let an enemy touch you and see what happens.
AALLEY most enemies are frozen!
PIGOAP swim without water you're always swimming VTLOKK 1-1 enemies are gone or different, especially if you go down the tube.
AETLIK super mega jump, standing start only.
If you try to jump while running, you can barely jump at all.
But jumping when standing still, lets you jump as high as you want!
If you hold down the button for 3 minutes, Mario will keep climbing higher, and higher for 3 minutes!
The clock even stops running!
Then, if you let go of the see more, it will take Mario 3 more minutes to fall back to the ground!
Also notice that this code is completely different than any of the Galoob jump codes in the book.
GETLYG Mario has semi lunar descent.
This means that when you jump, you float back to the ground instead of just droping.
This code works for standing, running, or turbo running.
VGAOKK new cloud world use with PIGOAP VGPOKG new water world VTPOKK new underground world ASAOGG new maze world use with PIGOAP and be ready to press jump button as soon as game starts.
NGPOKG start at 1-2 NGZOKK start on world 3???
NTPOKK start on world 6???
OVAAAE slow-motion, plus other neat stuff SYLOKG no enemies, or in different places use with PIGOAP or AETLTK to help get past some levels, like 1-2.
SYLOGK Mario swims instead of walking in all blue background worlds.
YETLYG Mario has variable jump heights.
Sometimes he jumps high, sometimes low.
PETLYG similar to above code KTLOKK different enemies in 1-1 flying fish will appear if you are using the SMB only version, also, you can't get past 1-1.
VGAOGG + ZLAOKK here underwater world TEGOGG another maze world stuck in 1-1 NTLOGK Mario swims in some worlds and different enemies.
EAZLIT Mario can't shoot VGLOKK all worlds have different or missing enemies use with PIGOAP or カジノの偽造お金 to help get past some levels.
AITOSA Mario walks past castle at end of 1-1 and keeps on going forever this is the first code that I ever made for SMB.
STPONE all castles are missing, but game still plays normally.
NTPOLS after the first pipe, mario keeps on going forever no obsticles.
GNATUE enemies follow you!
Best if you use this code with SSASSA.
Mario walks right thru enemies.
PLAOKK starts out in new cloud smw game genie or underwater world if you have SMB only versionthen you drop down to some new underwater worlds.
TTPOZG 1-1 has stuff from other worlds.
TPPOZG 1-1 is very different and much longer than normal.
Also, if you die, when you come back, your at the flag pole, and after you jump on the pole, you keep on going past lots of neat stuff, and then you fall down a hole ブラックベリー用無料ダウンロードゲームfarmville the game starts to freak out.
It's never the same.
PAZULG Mario can float for a very long time.
You have to press and hold the jump button for this code to work right.
Only works from a standing start.
This is just a simple modification of a Galoob code.
PLZOKG start at 2-1??
STPENT x-ray vision bizarre.
Shows where hidden blocks are.
PLZOKK start at 2-1??
VTLNKA it rains "200 point" icons TAAPIG almost a solid row of blocks in 1-1, and 1-2 can't get past 1-2.
PAAPIK similar to 現金スロットが付いている貯金箱, except you can get past 1-2 NIYNEE in 1-1, the enemies have hammers PLAPKG start at World 3-1??
LSAENT + ZLGOKG new worlds hold "Right" on controller 1, and use controller 2 to control Mario.
ASAENT + NTPOPI at the end of a new underwater world, Mario keeps going for a LONG time, and while he is walking, you get to see lots of graphics from different parts of the game.
ASAENT + NTPOZT new underwater world OLZPKG new underwater worlds YSAENV starts out in underwater world, then goes to 1-1 if you die.
ISAENT if you press the "A" button, you can position Mario anywhere on the screen.
If you don't press the "A" button, the screen won't scroll.
ASAEVT worlds are different this code works very differently depending on which version of SMB you have.
You ミニ麻雀単語ゲーム to swim in most of them.
ILAPKK start at world 2-1?
YSYENT there are different enemies in 1-2, 4-1, etc.
OVPAIE + NNPOKG all worlds are click the clouds!

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Super Mario World was released as part of Nintendo's "Player's Choice" series. This is the most common boxed copy of the game for the SNES, with the box for the original game being fairly rare due to it being a pack-in. Super Mario World saw a port to the Game Boy Advance as "Super Mario World: Super Mario Advance 2".


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Super Mario World Game Genie Codes
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Super Mario World Game Genie Codes
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Super Mario World Game Genie Codes

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Email me at [email protected] Game Genie codes for Super Mario Brothers 1-2-3 I created most of the music codes for Mario 1 and almost all of the codes for Mario 2 and 3. Credit is given where known, but this is hearsay and as such it is not terribly accurate.


Enjoy!
Super Mario World (SNES) - Game Genie Codes | Ethereal Games
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Super Mario World Game Genie Codes
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PAKOPPAA mario is always swimming AETLTK jump as high as you want!
Works while standing, running, or turbo running!
No need to enter 3 seperate jump codes anymore, because this one code will do the work of all 3 jump codes in the Galoob code book.
Plus, this code allows you to jump MUCH higher than any of the Galoob codes.
PIATYP enemies can go thru pipes, walls, and blocks!
Mario as usual can't go thru pipes, walls, or blocks.
This code really changes the way you play SMB.
click Mario can jump higher when walking, running, or turbo running!
Also, he jumps further only when normal running.
PAZSKO once you turn into Fire Mario, you will always be able to shoot fireballs, even if you turn small again until you die.
Also, if you touch an enemy, it will make you power-up!!
On some emulator ROMs, the code will make you invincible.
ANTOSA 最も人気のあるポーカーゲームiphone have trouble remembering which pipes you can and can't go down?
Well, this code solves that problem!
The pipes you can't go down are upside-down, the pipes you can go down are normal.
PAASNO take no damage from most enemies!
Depending on which version of SMB you are using, you may have to either become Big Mario, or jump on one enemy before becoming invincible.
NOTE: this code doesn't work against the potted plants.
This code basically gives you as much time as you want to finish a level.
The longer you take to finish a level, the more points you get at the end!!
YSAOPE + YEAOZA "Level Select" code!!
Lets you start on any world you want!
Here is how to get to the level select screen: When you first start out, you are in a new world 0-1 and you have to finish this level to get to the level select screen.
Here's how: Swim yes swim past the first pipe you see and keep going until you see some water at the bottom of the screen.
Swim over the top of the blocks that are above the water, but not too far.
Then swim down and backwards a little to drop down through the little opening in the blocks that lets you get to the bottom of the screen.
This part is very important because if you aren't at the bottom part of the screen, you won't be able to finish the level.
Once you get to the lower part of the screen, just keep going to the end of the level.
When you get to the end, it will say "Thank You Mario, but our Princess is in Another Castle".
To get the game to continue, you have to press "B".
Now your at the "Level Select" screen!
Just press "B" until you see the world you want at the top of the screenand then press "Start".
By changing the first letter to P,Z,L, or G, you can adjust where you start the levels.
If you change the first letter to a "G", then you will start some worlds right next to the flag pole!
VGYOKK time starts at smw game genie instead of 400 GUAOPO start with 400 more seconds, and invincibility for the first 10 seconds.
VTTNYA mario skates like gumby LEAOGK opens route to minus world!
GSAENT you can position mario anywhere on the screen even when he's moving by holding down the "A" button on controller 2.
ASAENT new hidden world OLAOKK new cloud world NVPOKG new bonus worlds NNPOKG new warp zone world ONZOGG new secret world PLLOVG new 1-1 world VTPOZG newer 1-1 world PLGOKG new worlds.
Press reset to start in a different world.
VTPOZI you can jump over the castle at the end of world 1-1 and keep on going.
Also, going down tubes does weird things.
KEATPE most enemies are invisible, but they die when you touch them.
KEATZE enemies don't die when you jump on them, so by jumping on the same one over and over, you get several 1 up's.
But shooting them does kill them.
UAYIUA take no damage from touching enemies!
NYTELN items that were worth 1,000 points, are now worth 1,000,000,000 points!!
Basically, just add 6 zeros to what the item was worth.
So if an item was worth 100 points, now it's worth 100,000,000 points.
Actually, what this code does, is add 4 more zeros between the score and the number of coins collected.
So the score counter has 12 digits, instead of only 6.
The last two digits are really the coin counter, but looks like it's part of the score counter.
The code does have one little glitch.
On worlds that have a light background like 1-1the score is a little hard to see.
But on screens with a dark background like 1-2, coin rooms, etc.
So if you are having trouble seeing the score in the first world 1-1just go down the tube to the coin room, or loose a life, or finish the level.
The score shows up fine in see more />YNAOPO time starts at 150 instead of 400 plus about 30 seconds of invincibility at the start of every life.
LEAOPO time starts with one extra minute 460 instead of 400.
LXAOPP time starts at 600 instead of 400 plus about 10 seconds of invincibility at the start of every life.
GVAOPP time starts at 995 instead of 400 plus about 20 seconds of invincibility at the start of every life.
TSLIIT most enemies are gone TSPIIT all enemies are gone!
Sorry, this code doesn't seem to work on the SMB only version.
VGANZA little mario turns big when he jumps VGANPA big mario turns little when he jumps VTLNGA when little mario walks, he turns big, little, big, little, big, little, etc.
VTYNYA mario has a seizure when he walks his legs move much faster than he's walking.
VGANAA when mario jumps while running, his little legs start running in mid air.
NTPOLE everything is offset by about 2 inches NTPOLT everything is different, plus castle https://casino-promocode-deposit.site/1/2645.html missing at end so mario keeps walking forever.
NTPOPT almost a solid row of coin blocks and tubes in 1-1.
See how good your memory is.
NGPOKK mario starts out swimming in a completely new green underwater world.
ZSNENT mario turns into the invisible man.
This code works on both versions but does different things.
ASTETE play at night SSASSA invincibility!
Let an enemy touch you and see what happens.
AALLEY most enemies are frozen!
PIGOAP swim without water you're always swimming VTLOKK 1-1 enemies are gone or different, especially if you go down the tube.
AETLIK super mega jump, standing start only.
If you try to jump while running, you can barely jump at all.
But jumping when standing still, lets you jump as high as you want!
If you hold down the button for smw game genie minutes, Mario will keep climbing higher, and higher for 3 minutes!
The clock even stops running!
Then, if you let go of the button, it will take Mario 3 more minutes to fall back to the ground!
Also notice that this code is completely different than any of the Galoob jump codes in the book.
GETLYG Mario has semi lunar descent.
This means that when you just click for source, you float back to the ground instead of just droping.
This code works for standing, running, or turbo running.
VGAOKK new cloud world use with PIGOAP VGPOKG new water world VTPOKK new link world ASAOGG new maze world use with PIGOAP and be ready to press jump button as soon as game starts.
NGPOKG start at 1-2 NGZOKK start on world 3???
NTPOKK start on world 6???
OVAAAE slow-motion, plus other neat stuff SYLOKG no enemies, or in different places use with PIGOAP or AETLTK to help get past some levels, like 1-2.
SYLOGK Mario swims instead of walking in all blue background worlds.
YETLYG Mario has variable jump heights.
Sometimes he jumps high, sometimes low.
PETLYG similar to https://casino-promocode-deposit.site/1/1368.html code KTLOKK different enemies in 1-1 flying fish will appear if you are using the SMB only version, also, you smw game genie get past 1-1.
VGAOGG + ZLAOKK cool underwater world TEGOGG another maze world stuck in 1-1 NTLOGK Mario swims in some worlds and different enemies.
EAZLIT Please click for source can't shoot VGLOKK all worlds have different or missing enemies use with PIGOAP or AETLTK to help get past some levels.
AITOSA Mario walks past castle at end of 1-1 and keeps on going forever this is the first code that I ever made for SMB.
STPONE all castles are missing, but game still plays normally.
NTPOLS after the first pipe, mario smw game genie on going forever no obsticles.
GNATUE smw game genie follow you!
Best if you here this code with SSASSA.
Mario walks right thru enemies.
PLAOKK starts out in new cloud world or underwater world if you have SMB only versionthen you drop down to some new underwater worlds.
TTPOZG 1-1 has stuff from other worlds.
TPPOZG 1-1 is very different and much longer than normal.
Also, if you die, when you come back, your at the flag pole, and after you jump on the pole, you keep on going past lots of neat stuff, and then you fall down a hole and the game starts to freak out.
It's never the same.
PAZULG Mario can float for a very long time.
You have to press and hold the jump button for this code to work right.
Only works from a standing start.
This is just a simple modification of a Galoob code.
PLZOKG start at 2-1??
STPENT x-ray vision bizarre.
Shows where hidden blocks are.
speaking, オンラインカジノの名前トロール remarkable start at 2-1??
VTLNKA it rains "200 point" icons TAAPIG almost a solid row of blocks in 1-1, and 1-2 can't get past 1-2.
PAAPIK similar to above, except you can get past 1-2 NIYNEE in 1-1, the enemies have hammers PLAPKG start at World 3-1??
LSAENT + ZLGOKG new worlds hold "Right" on controller 1, and use controller 2 to control Mario.
ASAENT + NTPOPI at the end of a new underwater world, Mario keeps going for a LONG time, and while he is walking, you get to see lots of graphics from different parts of the game.
ASAENT + NTPOZT new underwater world OLZPKG new underwater worlds YSAENV starts out in underwater world, then goes to 1-1 if you die.
ISAENT if you press the "A" button, you can position Mario anywhere on the screen.
If you don't press the https://casino-promocode-deposit.site/1/3214.html button, the screen won't scroll.
ASAEVT worlds are different this code works very differently depending on which version of SMB you have.
You get to swim in most of them.
ILAPKK start at world 2-1?
YSYENT there are different enemies in 1-2, 4-1, etc.
OVPAIE + NNPOKG all worlds are in the clouds!

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This is a procedure to install the SMW jailbreak onto your cartridge with a Game Genie.. This is a procedure to install the SMW jailbreak onto your cartridge with a Game Genie. Instructions.


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Installing SMW Jailbreak w/Game Genie - YouTube
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Installing SMW Jailbreak w/Game Genie - YouTube
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smw game genie

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We have 26 questions and 32 answers for Super Mario World. Check them out to find answers or ask your own to get the exact game help you need. How do I get to the tubes at the bottom of browsers w.. How to work it's short. How Do I Fly In Super mario world. Cheat codes for valley ghost house. how do I get a silver Yoshi


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Super Mario World Game Genie Codes
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Installing SMW Jailbreak w/Game Genie - YouTube
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smw game genie

JK644W564
Bonus:
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Players:
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WR:
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Max cash out:
$ 200

Email me at [email protected] Game Genie codes for Super Mario Brothers 1-2-3 I created most of the music codes for Mario 1 and almost all of the codes for Mario 2 and 3. Credit is given where known, but this is hearsay and as such it is not terribly accurate.


Enjoy!
Super Mario World Game Genie Codes
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Installing SMW Jailbreak w/Game Genie - YouTube
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You are free to use this file on your web page, but tell me about it via email as a courtesy.
Version History: Https://casino-promocode-deposit.site/1/2324.html 1.
Finished retyping version 1.
Email me at blake ugcs.
Credit is given where known, but this is hearsay and as such it is not terribly accurate.
However, thanks to dml localnet.
Some Mario 1 codes come from the SMB Game Genie Page on NES WORLD.
A few of the Mario 2 and 3 codes come from: NESJournal 3, NESJournal 5, and Jesse Smith's game page.
Disclaimer: These codes were all tested on my CARTRIDGE of the Mario games.
They will not necessarily work in an emulator.
The music codes will probably not work at all on an emulator, since NESTICLE does not do smw game genie very good job of emulating NES sound.
Super Mario Brothers, Mario, Goombas, Koopas, Bowzer, etc.
I can't describe it!
EOXOPE-Super Mario Brothers 2020-the scenery looks tropical check out them pipes and the Castles look like log cabins--freezes if you hit a brick--the levels underground look normal OEKULT-Get a fire flower and you can phase between normal graphics and 2020-- has other effects-you can hit bricks OEPULT-Fireballs invisible, 2020 pops up, music changes, odd effects.
POOAZE-Like POOAIE, but play in grayscale.
A variation on Mario 2020.
ZKSAAE-Scrambled graphics with jerky scrolling.
EKGAAE-Great frozen title screen!
KKGAAE-Play in the great void with slow music.
Freezes if you hit a block.
Specific Graphics Codes affect some of the graphics POLAKE-New colors for blocks, etc TOSENA-Makes a nice background!
OSTENA-blocks and background scenery are fragmented Note: OSTENA is part of an immense family of codes which switch the sprites of game elements pipes, ground, background, etc I got tired of doing all of the smw game genie, but a partial list follows: AOSENA EVSENA ENSENA KOSENA OOSENA OESENA OXSENA OUSENA OKSENA OSSENA AESENA OVSENA ONSENA SOSENA ZOSENA ZXSENA ZKSENA ZSSENA AKSENA ZVSENA ZNSENA VOSENA XOSENA XOGEOA XESENA XVSENA XXSENA ASSENA XNSENA XUSENA XKSENA XSSENA NESENA NXSENA NUSENA NKSENA AVSENA NOSENA NSSENA NVSENA NNSENA EXSENA EXSESA TXSENA EXYEUA ANSENA EXSEUA EXSEVA TKYEUA TKYEVA TKYEOA TKSENA TKSEVA YOSENA LOSENA TSYEUA TSSEVA TSSENA TSYEVA TOSEOA AOSEOA EOSEOA POSEOA TOSENA LOSEOA YOSEOA TVSENA TNSENA TOGENA TOYENA TONENA TOSEUA EOSENA TOSESA TOSEVA TXYENA TXSEVA TXSESA TXYEUA OXSENA OXYEUA EESENA OXYEVA OXSESA OXSEVA ZXYEVA XXYEUA XXYEOA XXSENA XXSEVA EXSENA XXSEOA NXYEUA NXYEVA NXSENA NXSEUA NXSESA NXSEVA AKYEVA EVSENA AKSENA AKSEVA EKYEUA EKYEUA EKYEVA EKYEOA EKSENA EKSEVA EKSENA OKYEUA OKSENA OKSEVA ZKSENA ZKSEVA XKYEUA XKYEOA XKSENA ESSENA XKSEVA NKYEUA NKSENA NKSEVA ASYEUA ASYESA ASYEVA ASYEOA ASSESA ASSEVA ESYEUA ESYESA UXYEUA ESYEOA ESSENA ESSEVA ESSEOA PSSENA PXYEUA PXYEVA PXSEVA LXYEUA LXYEVA LXYEOA LXYEUA ボーナスラウンド付きの無料ビデオスロット SKIENA-nice graphical substitutions background, etc.
ISNAKZ-when you hit a block, another block is under it POKEXX-same as ISNAKZ ISEPAG-ground is a double layer of bricks EATLGZ-Mario does not become big when powered up.
Also a music code.
Also a behavioral code.
IKAXUN-Stripes are missing from background.
YYYXUN-Small section of 1-1 with a big hole in it loops infinitely.
EEEXUN-Stripes missing from background.
PPPEPP-Question blocks flash faster.
GGAEXP-Adds colored stripes to screen.
Lots of question blocks.
POGPIE-When you kill an enemy or hit a block, an afterimage of it stays with Mario for the rest of the level.
ATEOPA-Mario starts under the ground.
POOAIE-Neat-looking title screen, screen before 1-1.
EOOPIT, XOOPIT-Similar to POOPIT-Transposes sprites with one another.
POOAAE-Frozen nice title screen.
NAGOAG-Scenery different or gone.
AKIAAE-Nice frozen title screen.
PZOOPK-Background full of odd clouds.
KITENO-Changing colored stripes on ground.
KISENO-Some ground is invisible.
KKEENO-Discolored level, some invisible scenery.
ONEENO-Some discoloration and scene jumping.
SUXENO-Blue and lime green coloring.
POPOIK-Floor is raised 1 block.
EAZEAZ-Enemies leave trails, gaps in scenery.
YAZEEO-Small changes in color.
AAAETT-Nighttime 1-1 and scrambled graphics.
EOPOPE-Adds lots of question blocks to level.
ZOTAKK, YOTAEG-Changes color of enemies, items.
IUTAVG, AEIAOG, IOTAKK-Blocks and mushrooms are monochrome.
ZXTAVG, ZXTAKG, ZXIASG-Some mushrooms, fireballs, and spinys are almost invisible.
LOIAOK, LXIAEK, LEIAXK-Blocks are sea-green.
ZXIAOG, ZXIAEG, LXIAXG-Blocks are blue with purple lines.
LOIAOG, GOIAEG, ZOIAXG-Blocks are bright purple.
YOIAKG, YXIAVG, AXIASK-Clouds are red and orange.
IXYASG, IXIAOG-Blocks are pink.
ZOTAVG, POTAKG-Blocks are blue and white.
PEAEKG-Blocks which contains coins are marked with the number 1.
KIPAXI-In castle levels x-4, the bricks and lava are blue, there is text at the top of the screen, and there are other graphical effects.
ZEKAEP-Screen jerky and graphical errors.
Also a behavioral code.
TLLLAT-Fireballs disappear and reappear.
IIAAZT-Always look like Fire Mario.
Behavioral Codes affect jumping, running, blocks, etc.
PIAULT-Mario slides when you try to stop or turn around POPISO-enemies cannot be stomped POEISO-goombas change to invincible Koopas when stomped GPPXXY-blocks disappear when you hit them IOAULT-fireballs behave.
EGXVYU, EPXVYU, AGXVYU, EPIVYU-Enemy position different than appearance.
EEEVYU-Enemies, powerups fall through ground.
EPOXUN-Blocks turn invisible when hit.
Also a graphics code.
POPXUN-Random invisible blocks and vines appear.
NNNVYU-Mario smw game genie through objects and touches invisible ones.
ZXLLUN-Mario jumps high, comes up from under screen, hits ground, and floats down slowly.
Enemies and powerups also float down.
Freezes if you get too close to the left edge of the screen.
UUUXUN-Scroll does not keep up with Mario.
ZALLUN, ZILLUN, ZPLLUN, ZZLLUN, ZGLLUN, ZTLLUN, ZYLLUN-Mario and enemies have trouble running and stopping properly.
GENLAS-Mario has extra acceleration.
GENPTS-All question blocks contain powerups.
GENPAZ-Mario, enemies fall through ground.
POEISA-Mario is invincible and starts with 1000 points.
NAGLAG-Certain blocks repel Mario.
NAGNAP-Coins move when you get them.
NAZNAG-When you hit a block, all enemies move closer to you.
PINAAO-Move around while game is paused!
STAGEO-All enemies throw hammers!
SPEPNY-Fire is shooting at you like in a dungeon.
Die at 1-2 from time-up.
GGIOOK-Mario is a zombie.
Also a new world code.
KGIOOK-Mario is a zombie.
Also a new world code.
EGIOOK-Mario is a zombie.
Also a new world code.
GANOPE-Enemies turn into headless bowsers.
STOPYP-Come out of pipe in a cool way.
SEPTAT-Coins are in odd places.
TIKOAP-Starts level in odd location.
NZXNLO-Mario stuck in upper left-hand corner of screen.
TVAPKG-Lowers ground one block.
AETVEN-When Mario shoots fire, strange things happen.
TVTAGG-Everytime you get a powerup or stomp an enemy you get a 1up.
SKIINO-Enemies do not click at this page />Also a music code.
SIKAEP-Mario can jump high.
Also a graphics code.
KAAEPO-Enemies do not die.
PKAOZP-Mario is invincible and flashing.
LUGLUG-Items like mushrooms and starts move slowly.
SZLIVO-Once Mario gets a mushroom, he is invincible until time up or a pit, at which time Mario becomes small.
If he dies again, he changes to big.
AAZUAG-When Mario is turbo running, he can jump as high as desired by holding the A button.
TALLAT-Mario has autofire when he gets a fire flower.
TPLLAT-Mario glides along the ground when he has a fire flower.
TGLLAT-Mario emits bubbles when he has a fire flower and fireballs disappear.
Mario also teleports occaisonally and sometimes the game freezes.
TKLLAT-Fireballs always travel to the right.
TTLLAT-Mario cannot fire except rarely, when fireballs appear as silhouettes and copies of them move symmetrically with the originals.
Also a sound effects code.
EATOZO-Mario drops from sky at beginning of levels.
TAZUIG-Slow descent from some jumps and occasional low gravity.
GTTTTL-Go through enemies and flowers.
GIIIVY-Go through pipes and blocks to the right.
AAATIO-Only Mario can move.
KILLEN-Mario, Goombas behave oddly.
LUILUI-Mushrooms replaced with flashing odd stuff which affects you like a starman.
ISKVGY-Enemies "melt" when stomped.
GOZSXX-Mario is invincible, even from fire.
New World Codes create new levels You should use SSASSA invincibility and PIGOAP swim without water when using these codes to explore areas which would be otherwise inacessible.
GENPAS-transposes certain game elements pipes, question blocks, etc.
GENOAS, GENPZS, GENPLS, GENPGS, GENPIS, GENPOS-All of these do similar things to game elements, like GENPAS but please click for source all differ from each other.
POOPIG, POOPIK-Puzzle piece world.
Use PIGOAP or you will fall and die.
TOOPIS, OOOPIS, LOOPIS, POAPIG, POLPIS, POYPIS-All ワンダーランドゲームでのアリスの冒険 worlds.
Also a music code.
SIPPNG-Keep playing through this one.
A later level takes place on clouds, like a bonus round!
LIZONK-3-3 to 3-3 to 1-2 to freeze.
PGAOPK-Question block land which you cannot finish.
IPPPPI-Pipe and steps turn into question blocks.
OGOPOK-Underwater 4-1 to underwater 1-3 to underwater loop to freeze.
PGOPSK-Underwater 4-3 with grey bowser to underwater 8-4 to freeze.
ZIGPSK-1-3 with no platforms to 5-1 no enemies to nocturnal 8-3 to 2-3 bridge to 8-3 1-5 as a castle to 5-1 no enemies to underwater 4-1 with no Lakitu to 1-8 boring level to some strange dungeon to?
AYKPSK-Large ocean to 4-4 as a normal level to clouds.
IAGPSK-4-1 with no Lakitu to 1-3 to underground underwater level to?
PGPOSK-2-1 to 2-3 to 2-3.
SGOOSK-3-1 to 3-1 to 1-1 to 1-3 to?
SAGOSK-Cloud land to 2020 graphics to freeze.
SGAOSK-Underwater 4-1 to underwater 4-3 with earthquakes to?
OGIOOK-Wacky colored 1-1 with grey zombie Mario.
Also a behavioral code.
EIGPSK-Some dumb level to underground night level to desolate plain level to underground 4-3 to?
VIGPSK-4-4 as a normal daytime level to cloud trap.
Underwater 4-3 to cloud loop.
VGKOKK-Nighttime in the mine.
ゲームオンライン in the tunnel in greyscale.
ZAGPSK-4-1 no Lakitu to 1-3 to fantastic sewer level.
ZIZPSK-1-1 with Lakitu to 1-2 with Toad!
KGKOKK-Pipe to pipe to underwater 4-3 to fantastic 2-5.
GGOPSK-Dungeon 1-3 to normal level to blackness.
ZIGOSK-Drained 2-2 to daytime castle.
GGIOOK-Halloween land with zombie Mario.
Also a behavioral code.
Also a behavioral code.
EGIOOK-Stone land with zombie Mario.
Also a behavioral code.
PIPOIS+ZIGPSK-Strange plain with artifacts!
OAKOAK-Flat plain dead end world.
OOOOAK-World riddled with holes.
PPPOSK-Looping 1-3 and 2-3.
VPPPPI-Strange world with shooting coins.
AISOOK-Grey brick, black sky, no scenery.
EISOOK-Black background, no ground, autumn color scheme.
VISOOK, XISOOK-No ground, just pit of more info />GISOOK-Cloud world, zombie Mario.
APSOOK-Grey 1-1 with ceiling.
AZSOOK-Grey blocks, ceiling, partially trapped in blocks.
ETSOOK-Fantastic 1-1 that looks like 8-3!
KGSOOK, IASOOK-Autumn stone zombie.
TGSOOK-Autumn stone with ceiling.
TISOOK-Grey tunnel with ceiling.
YASOOK-Zombie cloud castle with ceiling.
XPSOOK-No ground, castle, with ceiling.
Starts out as a 1-1 with a black background and no ground.
Soon you depart from familiar 1-1, swim over a lake of lava, and enter a strange corridor made of alphabet blocks!
PGEOOK-Like the aforementioned level 0-1.
LOZOOK+ZIGPSK-Fantastic mine shaft use PIGOAP.
POZOOK+ZIGPSK-Plain go down 1st pipe for underground above ground level at night.
PLZOOK-Same as PXZOOK but no zombie.
OAAOOK, IAAOOK, KAAOOK-Great time-ups.
NIGPSK+PIGOAP-Like PAAOOK but normal graphics.
EATOZS-1-1 becomes just a row of blocks that goes on forever.
GPPPPI-Altered 1-1 with many powerups.
YSAOPE+YEAOZA+ AOAPYA-World H-1 POAPYA-World I-1 ZOAPYA-World J-1 LOAPYA-World K-1 GOAPYA-World L-1 IOAPYA-World M-1 TOAPYA-World N-1 YOAPYA-World O-1 AXAPYA-World X-1 LXAPYA-World -1 NEAPYA-You are stuck in the underwater part of 8-4.
PEAPYE-Swimming through a bonus round at night.
SZLIVO-World 0-1 underwater dungeon with traps KIIOZV-Levels are arranged differently.
AIPPAT-Small changes to level.
Also a music code.
AIZPAT-Many blocks are gone, level is different.
Also a music code.
AITPAT-Level contains some object substitutions.
AIZOOG-Blue void with powerups and some scenery.
KPEPNY-Flying fish in 1-1.
OPEPNY-Lakitu in ground in 1-1.
Explore this world; levels are insanely long but can be completed.
PKPOKK-1-1 with clouds for blocks.
PIGPOG-Enemies, lifts switched around.
New World Traps creates world in which you cannot move TIKOKK-Weird castle land.
PSKOIG-Happy brick land trapped.
SGSPSK-Trapped in cloud world.
SGSOOK-Stuck in stone world.
AGOOKK-Stuck in nice caste land.
ZGKOKK-Fantastic cloud trap at night.
XGKOKK-Cloud trap with timeup death.
IISOOK-Zombie, trapped in stone.
YGSOOK-Nice cloud castle trap.
Drop Codes-drop you into a pit OGIPSK-Changing world with time-up death.
ATEOAG-drop into a pit of blue OAKOSK-Drop from sky into nothing with time-up death.
PGAOSK-Great drop into nothing with time-up death.
SAGOKK-Warp to 6-7-8 warp zone and die.
SGAOOK-Drop into white and die.
Warp Codes SPPPNK-Loop of some level.
SFX Codes NAGNAG-new sound for stomping NAGNAK-Many SFX different.
NAGNZG-Hitting block FX different.
EAGNAG-Block, stomp FX different.
NOGNAG-Go down pipe FX different.
PAGNAG, NGGNAG, NTGNAG-Many FX different.
Also a behavioral code.
AVINAL-Jump and fire FX are different.
PVINAL-Jump, fire, and powerup FX are different.
Music Codes NGGNAY-creates interesting music from all songs loops several notes and plays various bass parts over this NIGNAY-takes the DrumMix explained later and inserts pauses into it YAGNAY-plays briefly some of the end-game music and then stops-only works occaisonally OGGNAY, XGGNAY, UGGNAY, KGGNAY, EGGNAY-All of these are similar to NGGNAY, but each is different from the rest.
PPPPPP-Various tunes are switched around.
Also a graphics code.
YYYVYU-When you stomp an enemy, music goes through several variations.
KOTAGE-No sound at all.
PIPPPP-Plays invincibility music constantly.
PAPPPP-Loops normal music constantly.
POZPIS-When you interact with blocks, enemies, the music screws up.
AGGNAY, ZGGNAY-One instrument plays some wrong notes on a sine wave.
GGGNAY-Same as AGGNAY but with banjo sound.
POTPIE-Freezes with great grinding noise.
Also a graphics code.
APPPPP, PPPPPP, TPPPPP-Mixed-up music.
EPPPPP, LPPPPP, SPPPPP, NPPPPP-Weird music.
ZPPPPP, GPPPPP, VPPPPP-No music.
TGOOIG-Remixes on the fly.
YGOOIG, TAOOIG, TPOOIG, TZOOIG, TLOOIG, TYOOIG-These all do fantastic remixing which depends on what Mario does!
EPONLY-Fragmented music; some instruments off-time.
AEENLY, ZEANLY-Sound effect music freakout!
NVXNLY, SEXNLY, XXXNLY, Adds a short-decay instrument like a terrible synth banjo sound playing the melody.
OZXNAY, NZXNAY, EPXNAY, APXNAY-All these make the drums off-time in various ways.
PPPNLY-Music starts and stops frequently.
EPPNLY, APONAY, TVYNLY, EPONLY-All these make the melody off-time and the music starts and stops.
PPENLY, NZANLY, NZENLY-All these make the bass strange.
ZLLNLY, NZYNLY, NTXNLY, NYXNLY, NZNNLY, NZXNPY, NZXNZY-All these codes make really cool remixes of the music with extra drums.
ZOANLY, ZXENLY-The melody is turned off.
If the cartridge of just Mario is in, that ballad music will continue.
YLYNLY, GINNLY-Music skips frequently.
NSXNLY, NNXNLY, SUXNLY-Adds a pure, no decay sine wave like a synthesized clarinet playing the melody.
NUXNLY, NXXNLY, IOXNLY-Adds another melody sounding more like an oboe.
TZXNLY, NIXNLY, NGXNLY-Every instrument is odd or skipping.
NZXNUY, NZXNOY, NZXNSY-Makes one note more prominent.
EPONAY, EPONEY-Strange fragments of all songs and instruments.
NZONLY, NZPNLY-Strange transitions between sections of music.
PPONAY-Fragments of normal music.
AIPPAT, EIPPAT-Drums occasionally stop.
Also a new world code.
Also a new world code.
ATINAL-Music replaced by grinding noise.
AEINAL-Music and SFX freak out.
ASINAL-Wonderful musical freakouts triggered by jumping.
Deleter Codes eliminates certain game elements SEGAKE-no scenery XZZOEK-no enemies VULANE-world is invisible blue screen code IKTPOK-no outdoor enemies ZTSLEG-no items except learn more here TIKULT-fireballs disabled PIGNAX-Mario is invisible, enemies are gone NAGNAX-Mario is invisible, enemies are gone VENUSS-no items in bricks USSUSS-no mushrooms PZOPIG-Some background is gone.
SAGOZK-no background ATLOPT-No platforms.
YYOPAK-Only clouds in background.
PYSOOK-No background, blue sky.
KOTAGE-No sound at all.
Codes ALKELI-Score is strange.
IANOXG-timer is goofed-starts on MOO!
ATAPIX-continues automatically IGEAPO-game stuck in demo TIKPOG-more enemies EPZKIX-tons of turtles YYTOZA-Over 155 lives.
KILLLU-Jumping when big warps you to the next level.
Failed Codes These are codes I have seen on other lists, tested, and found not to work.
This may be due to differences among cartridges, or to the fact that I may have simply missed the effect.
If anyone can discover an actual effect, good for them.
NAPNAG-Description reads "Hit block for permanent 2020 graphics.
KIZVUY-Description reads "I'm walking.
EKOETI-Drums are screwed up nicely.
EKIEPS-Wonderful code which switches drum samples and sfx.
Just listen to the character select music!
Also a behavioral code.
KPIEPK-Music sustains longer between scenes.
Also a graphics code.
Also a behavioral code.
EKPEPS-Drums slow to off.
Also a graphics code.
Also a behavioral code.
Also a great behavioral code.
KATEPK-Like the clarinet code for Mario 1.
EPOEPI-Like the Mario 1 banjo code.
EPOPEI-Some instruments cannot keep up.
EIKPOZ-Freezes, but music continues with odd drum samples.
ELGOPE, EGGOPE, EAGOPE, AAGOPE, ZAGOPE, EIGOPE, EYGOPE, GGGOPE, TIGOPE, EAGOPE-All these codes screw up the beginning of the pregame music amazingly, but none of them last for more than 20 seconds.
They always make a perfect transition into boring normal level music.
I need codes which do this kind of thing without ever resuming normal music.
IANOXG-Certain parts are doubled and track oddly.
XZZOEK-Certain notes sustained longer.
ELKELG-Great noise when you die.
Also a behavioral code.
I need a code which, when you die, does not resume the level so this music can go on longer.
ELKELS-Title music is odd.
ALKELI-No bass, some parts are scrambled.
PLKELI-Bass is playing all the wrong notes.
EIKELI-No bass, parts screwed up.
Behavioral Codes KEZEKZ-When you pick up an item, you transport to the top of the screen.
SEZEPS-Same as KEZEKZ but you don't go as high.
PAZEAZ-When the pidgit lands, subcon shakes.
EOZEKI-Mario goes on a picking-up frenzy, falls through the ground and dies.
You can delay this if you land on an enemy, and you can make Mario go through strange graphic changes.
EKPETZ-Some enemies are gone.
EKIEPZ-Enemies appear from left.
Also a graphics code.
OPEOPE-Drill Mario spins and sometimes goes through ground.
KPIEPO-Mario can control enemies with B.
Also an SFX code.
Also a graphics code.
EPIEPO-Like KPIEPO except it also affects SFX differently.
Also a graphics code.
Also an SFX code.
KPIEPK-Mario's control is incredibly strange!
Enemies fall into the ground.
Also a music code.
Also a graphics code.
EKAEPS-Hearts appear every time you kill an enemy or throw something.
Also a music code.
EPKEPK-Mario's control is very strange.
Also a music code.
Also a graphics code.
PKKEKK-Mario can control pidgits and make them jump with A, even while they are in the air already!
Mario himself, however, cannot jump.
KAKEPK-All the characters now flail their legs like Luigi https://casino-promocode-deposit.site/1/3050.html they jump!
KAAEPK-Characters shake and can't stand still.
They can jump the entire height of the screen.
Also a great music code.
KASEPK-Mario's control is odd.
Also a https://casino-promocode-deposit.site/1/1574.html code.
KPZTSZ-Mario falls through things.
XEEEEE-Unlimited vegetables, coins, etc.
EPAPPI-Enemies don't stick to their routes, they fall off ledges.
EPOPAI-Enemies spontaneously disappear, Mario appears at top of screen.
EPEOPI-Enemies fall through ground.
EELPOT-Enemies walk through things.
One time I threw a POW block and the music did an OOOVYU freakout, the sky turned green, and the game froze!
Experiment with this one.
UEAPOT-Another unpredictable code like LEAPOT.
TEAPET-Enemies and vegetables float at the top of the screen.
Also a music code.
USSUSS-Mario does not interact with enemies.
EEEULT-When you kill certain enemies, they fly straight up.
TELPOT-Ghost-like enemies walk through objects.
POPAET-When throwing things to click to see more left they travel further.
YPYPYP-POW blocks change into other objects.
APAPAP-You can put things in midair and stand on them.
TEAPOP-Enemies fall from screen on sight.
YXSETUAO+NSVAPUEO-Mario is very fast.
YZEEGKAO+NIEEYKEV-Luigi is very fast.
YXNAIUAO+NSNEAUEV-Toad is very fast.
YZXALKAO+NIXATKEY-Princess is very fast.
GOEANKAO+NSEEKKA Specific Graphics Codes AAZENZ-A cool-looking freeze.
PAZEOZ-When Mario gets hurt, he stays looking "negative.
EKKELV-The scene frequently shifts in a confusing manner.
Also a SFX code.
EOSESI-The scene occaisonally shifts.
EIKESO-Everything is a nice red-and-white.
EKIEPZ-Odd background in pre-game.
Also a behavioral code.
Also an SFX code.
Also a graphics code.
EPIEPO-Just like KPIEPO except affects SFX differently.
Also a graphics code.
Also an SFX code.
PPIEPO-Adds stripes to level.
Also an SFX code.
Also an SFX code.
Also a level altering code.
Also an SFX code.
TPIEPO-Adds stripes, other effects just like XPIEPO.
Also a music code.
Also a behavioral code.
EPKEPK-Enemies are negative images.
Also a music code.
Also a behavioral code.
KASEPK-Adds stripes of color in pregame.
Also a behavioral code.
KATEPK-Mario is a shadow.
Also a music code.
KIZEKE-Adds stripes of color.
ISOOPE-Very minor graphical substitution.
ELVISS-Odd character select screen.
EPOAAE-Slot machine graphics in pregame, enemies and powerups blink rapidly and move in slow motion.
GEAEAE-Screen scrolls, but Mario does not go with it.
LYLOPE-Substitutes other sprites for doors.
ELKELA-Slot graphics in pregame, graphics odd.
TSOOPE-Great-looking freeze when you pull a vegetable.
ELSELI-Scrambles graphics behind you.
POZEXL-Rippling water sprite substituted for upper-left corner of green platforms.
OKPETZ-Logs in first level are gone.
EPAEPA-In beginning of level 1, strange effects include warped graphics and Mario balancing an enemy on his head!
EPTEPT-Graphics are scrambled and change.
Level Altering Codes Alter level structure, not sprites themselves.
KAZETZ-Holes in the ground.
There are 5 enemies where there should be only one.
KPZETZ-Pits in the ground.
KZZETZ-The level is rearranged.
KXZETZ-The enemies are different.
KLZETZ-The level is rearranged.
KUZETZ-The enemies are different.
KGZETZ-The level is rearranged.
KEZETZ-same KTZETZ-same KNZETZ-The level is nicely different.
XPIEPO-Eternal plunge with enemies.
Use invincibility or you will soon die.
Also an SFX code.
Also a graphics code.
Graphics Scramblers Similar to the OSTENA family in Mario 1, these codes switch certain sprites with other sprites.
EEEEEE-does not affect pregame, but is wonderful in game!
KKZOPZ-When Mario is not scrolling vertically, graphics look like the Mario 1 2020 graphics codes!
PEEEEE, ZEEEEE, GEEEEE, KEEEEE, IEEEEE, SEEEEE, TEEEEE, YEEEEE-These all are like OSTENA and are great!
SFX Codes EKKELV-The sound effects for jumping and climbing change.
Also a graphics code.
KPIEPO-Changes effect for character selection.
Also a graphics code.
Also a behavioral code.
EPIEPO-Just like KPIEPO but the sound effect for throwing keeps changing.
Also https://casino-promocode-deposit.site/1/469.html behavioral code.
Also a graphics code.
PPIEPO-Changes character select effect.
Also a graphics code.
OPIEPO-Changes character select effect.
Also a graphics code.
XPIEPO-Changes character select effect.
Also a graphics code.
Also a level altering code.
IKAAAE, PKAAAE-Constant effect is going all the time.
EEAAAE-Mario does not make that falling noise at the beginning of the pregame.
IGEAPO-Sound effects for shrinking are odd.
Failed Codes UAZEAZ-This code worked one time, and it was the coolest thing.
Mario was jumping around in slow motion inside what looked like a warped fantasy slot machine not the one in the sub-game.
IIIOPE-SFX code which does nothing I can just click for source />Super Mario Brothers 3 Behavioral Codes UUKXGLIE-Always small Mario, invincible, can jump on any enemy.
VXKXGLIE, KXKXGLIE-Invincible, but may not be able to go in pipes.
PGTIPS-Pass through most enemies KOSUZI-This code allows you to pull blocks out of the scenery and creates holes that you can fall down if you are not careful.
Only allows you to pull blocks out at certain points in space.
AOSUZI-A much better version of KOSUZI.
Mario can shoot out a block at any time, and can remove scenery, blocks, pipes, or any other game element.
A great weapon and tool for carving passages.
AESUZI-Mario can pull blocks out erraticaly, and a menu blocks the screen when he jumps.
The hammer brother on the map is in an odd location.
There is no hammer brother on the map, the music is odd for a split-second, and those colored blocks in the background i.
This code freezes after a little while and leaves the music running.
AOYUZI-Hammer brother on map takes a nap.
VVLLLI-Mario bounces when he walks.
See also MUSIC CODES.
EAOXUN-Enemies commit suicide upon seeing Mario.
KKLLLL-Your score shoots up as your time shoots down to 0.
APZLYG-You seem to be walking on the scenery for a completely different level.
APOUZI-Enemies, Mario go through walls.
TLLLEE-On map, Mario's "ring of stars" expands until it disappears.
TLLLLY-There is no sound effect when Mario hits a block.
In addition, every time he hits a black there is a small flash.
POPUPO-Music box is always active.
TELLEY-Mario is forced to run full speed to the right against his will.
Try getting far in the game with this code!
POIISG-Blocks move up a notch when you hit them.
KOZZYV-Plants don't fire as much.
IOZZVV-Freezes the Para Goomba.
OEPZXZ-When Mario kills an enemy or gets a coin, he also gets a 1up.
OOKXGLIA-Start and continue as a Raccoon.
OOKXGLIE-Start and continue as a Frog.
SEUXKGAA-Press B and DOWN for a door.
XEKXGIJE-Start and continue as a Tanooki.
YLLLLI-Walk through walls, objects.
Para Koopa wings fly separately from bodies.
SSASSA-Cannot be touched by enemies or powerups.
TTTXUN-Mario the human top.
POEISO-Enemy position different than it appears.
ATIXXL-Mario has trouble running.
ATVXXL-Mario has different trouble running.
Also a specific graphics code.
AOZXEL-Hard to maneuver Mario, freezes when you kill an enemy or hit a block, Mario cannot run, only can move forward by jumping.
Also a graphics code and a music code.
EPTXXL-When Mario holds B and runs to the right, he will not go faster, but instead, slow down, stop, and reverse direction, increasing to maximum speed.
EPYXXL-Like EPTXXL except Mario does not reverse direction.
TZLXZS-When Mario hits a block, a green block appears 2 notches down and the original becomes invisible.
This also changes the sound effect for flapping your tail.
TYLXZS-Same as TZLXZS, but a different sound effect is substituted.
TELXZS-Mushrooms do not emerge from blocks, but instead fall from heaven.
APOXXL-Stomp an enemy while running and get a boost.
Also a graphics code.
Also a graphics code.
Also a graphics code.
Also a graphics code.
UNYXXL-No friction when walking right.
Also a graphics code.
SNYXXL-Walk slowly to the right.
Also a slotastic depositのボーナスコード2019 code.
EXYXXL-Walk slowly to the right.
Also a graphics code.
PXNXXL-Walk slowly to the left.
Also a graphics code.
イルカショーゲーム2 motion is very jerky.
Also a graphics code.
XXLXUU-Mario slides when he moves.
Also a graphics code.
Also a music code.
ESSXUU-Mario's motion very jerky.
Also a graphics code.
Also a music code.
ZZZXUU-Mario has difficulty jumping.
Also a graphics code.
Also a graphics code.
Also a music code.
AOLXUU, OSLXUU, ESLXUU, GSLXUU, OELXUU, OOLXUU, OXLXUU, OKLXUU, OVLXUU, ONLXUU-All make Mario slide.
All are also graphics codes.
ZTZZYS-Once p-meter starts flashing, it never stops.
PAXZOP-Odd behavior, repelled by koopas?
POXZOO-Swim without water, but gravitational pull is very strong.
Very difficult to do, use NES max or any turbo controller.
Also a graphics code.
POXZOU-When you try to brake, you accelerate.
PVPUPO-Coins rain from sky.
PNPUPO-Game is slow motion, no back-scroll, hammer brother is asleep.
SVTZTS-When you hit a block, it appears green one block unit up.
POXXTZ-Mario shoots fire all the time!
Level 1-1 looks enemy-free, but if you keep heading to the right, you will be invisibly barred.
Then the game behaves as if you are at the last level battle with Bowzer The ground shakes and Bowzer lands.
He is invisible and is instantly destroyed.
The door appears to the holding chamber and the normal game ending resumes!
Score is 0 the entire time.
PSZUPO-No enemies except one buzzy beetle which falls from the sky.
KKLZZO-Cannot interact with enemies, powerups.
Also a graphics code.
KKTZZI, KKTZZS-Hitting a question block springs you up into the air.
KKEZZE-Shells behave very oddly.
Donut blocks appear underfoot.
Also a graphics code.
Also a music code.
PPZZZE-Mario this web page jump through coin blocks.
Also a music code.
Also a music code.
Also a music code.
AKEZZE, NKEZZE-Shells behave oddly.
Also a graphics code.
Also a music code.
Also a graphics code.
Also a music code.
Also a music code.
Also a graphics code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a graphics code.
Also a music code.
Also a graphics code.
Also a music code.
Also a graphics code.
Also a graphics code.
PYPUNO-Enemies appear in odd places.
Also a graphics code.
Also an SFX code.
PYPUPS-Enemies fall from sky.
Also a graphics code.
PYPUPT-Hammer brother is sleeping.
Also a music code.
PYPUPN-Strange things that you can kick around come out of blocks!
SYVUPO-Screen does not scroll.
Also a graphics code.
PYPXUN-Enemies drop dead on sight.
TELLLI-Mario cannot jump, just slide across screen.
TPLLLI-Mario can squeeze through walls, blocks.
PTLLLI-Mario can squeeze through things slowly.
VELLLI-Mario is constantly high-jumping!
Mario gets 1ups when he kills.
VXLLLI-Mario is constantly jumping slightly less high, 1ups.
APLLLI-Placement of invisible walls, platforms after getting powered up.
VULLLI-Mario bounces very low, 1ups.
EELLLI-Very high bounce, 1ups.
EOLLLI-Slightly lower bounce, 1ups.
EXLLLI-Slightly lower bounce, 1ups.
AELLYT-Can't interact with blocks.
ZELUYT-All blocks contain stars.
AELUYT-Blocks turn into note blocks with mushrooms, flowers in them.
PELUYT-Same, but tails instead of flowers.
GELUYT-Wood blocks with powerups.
KELUYT-Bosses come out of blocks and die.
You can finish the world in any level!
IELUYT-Wood blocks with powerups.
TELUYT-Wood bricks with stars.
YVUUYT, YNLUYT-Blocks turn into black chomping plants with powerups.
TVUUYT-Hit a coin and ghost images appear, powerups become 1ups.
AEUUYT, AELUYT-Note blocks with powerups.
AOUUYT-Coins are powerups, powerups break.
AKUUYT-Note blocks sink and move around.
EOUUYT-Note blocks move differently.
PEUUYT-Note blocks with powerups.
PUUUYT-Note blocks, bosses are in blocks and go excellent ビンゴカジノミシシッピ州 quickly />ZEUUYT-Note blocks with stars.
ZUUUYT-Note blocks, 1ups, bosses.
LEUUYT-Wood blocks with powerups.
PUUUAT-Note blocks with powerups, bosses.
PUUUYV-Note blocks with powerups.
ASTUYT-Blank screen, wood blocks appear everywhere.
ESTUYT-Blank screen, less wood blocks appear.
VSTUYT-Note blocks appear near question blocks.
GSTUYT, PSTUYT-Note blocks appear.
OSTUYT-Different note blocks appear.
LSTUYT-Screen does not scroll, powerups.
AIZUYT-Mario moves on map in slow motion.
ASNUYT-Cannot interact with blocks.
PGAOKA-Run around under level.
PGZOKO, PGXOKO-No piranha plant.
PAZSNO-Mario does not interact with enemies.
TVUXNUEE-Mario runs extremely fast.
EANZKLLA-Hold B to slide or bounce.
TEUZELSZ-Mario stops instantly after letting go of running.
KANZKLLA-Power slides hold B.
ZVUXNUEE-Tap B for turbo.
KEUZELSZ-No deceleration after running.
IIIIII-Enemies are displaced one unit upwards and occasionally teleport.
ZTZZYS-P-meter never stops after it starts, and blocks disappear when struck.
SXTZPO-Mario can ice skate when he has the tail.
ALLSTA-Note blocks in background with mushrooms, flowers in them.
PLLSTA-Note blocks in the background with stars in them.
ELLSTA, ZLLSTA, ULLSTA, XLLSTA, LLLSTA, AALSTA, AELSTA, APLSTA, AZLSTA, AXLSTA, AULSTA, AGLSTA, AKLSTA, ATLSTA, AYLSTA, etc.
Someone should do all of the permutations and describe each code which results.
AVXLUL-Sticks a note block in level 1-1.
EVXLUL-Sticks a pipe segment in level 1-1.
PVXLUL-Sticks 2 note blocks in level 1-1.
ZVXLUL-Sticks 3 note blocks in level 1-1.
LVXLUL-Sticks 4 note blocks in level 1-1.
GVXLUL-Sticks 5 note blocks in level 1-1.
IVXLUL-Sticks 6 note blocks in level 1-1.
TVXLUL-Sticks 7 note blocks in level 1-1.
YVXLUL-Sticks 8 note blocks in level 1-1.
OVXLUL-Sticks a bigger pipe segment in level 1-1.
XVXLUL-Sticks a pipe in level 1-1.
UVXLUL-Sticks a bigger pipe in level 1-1.
KVXLUL-Sticks a bigger pipe in level 1-1.
SVXLUL-Sticks a bigger pipe in level 1-1.
VVXLUL-Sticks a bigger pipe in level 1-1.
NVXLUL-Sticks a bigger pipe in level 1-1.
ISOIKE-Can't interact with enemies, powerups.
AASAAS-Mario is trapped on map and can only battle.
LLLUUU-Piranha plant fireballs come from different locations.
KSSXUU-Mario has trouble moving backwards.
AOLXXU-Mario accelerates quickly, and points look different.
Powerups also behave oddly.
EOEISA-Mario falls through the ground in places.
AOZULT-Mario forced to play ice level forever.
AOSUZT-Mario cannot hit blocks from below, and bosses pop out of question blocks.
KKKKKK-Turtle shells don't break blocks.
IANXOU-B button slows Mario down.
OPEKGG-Tornado takes Mario away.
YYXPLOVS-Mario only has one life but appears to have 99.
PGTIPO-Shells "tunnel" through blocks.
Graphics codes OPOXUN-Enemies "drip" points, background splits into moving parts.
AOPUZI-Map is just a bunch of nice-looking static.
PINAOO-Freeze with wacky static.
XZZOEK-Alters the background scenery significantly.
IANOXG-Makes green stripes and spots appear everywhere.
TANOXL-A very odd, confusing graphics scrambler.
AASUZI-Makes an odd-looking map, and whenever Mario jumps, a menu blocks the screen temporarily.
AOTUZI-Hammer brother on map looks scrambled.
This freezes in the levels.
AOSZZI-Hit a coin block and go flying.
You will come down at the end of the level.
VVLLLE-Enemies have a nervous tic.
ETOXUN-The apparent position of enemies is different from the actual position.
POSOXG-Adds spots of odd color to bkgrnd and game elements.
EPOXPN-Piranha plants look odd.
GPOXUN-Screen flickers VVALLL-Wintertime color scheme on map and levels.
VVLLLT-Upon entrance into a level, the screen flashes, a weird noise sounds, and Lemmy Koopa materializes in Mario's position, causing him to die and the game to freeze.
VPSUZI-A very strange version of KPSUZI.
APPUZI-Enemies fall from sky.
VVLLZL-Fantastic code which depicts one of Bowzer's most disturbing experiments-strange half-Koopa half-Goomba mutants!
VVLLXL-Scenery is https://casino-promocode-deposit.site/1/2248.html slightly different.
VVLLUL-Scenery is very slightly different from above code.
YVONNE-Map freezes and looks quite bizarre.
POPXPO-A fantastic code which causes enemies and items https://casino-promocode-deposit.site/1/887.html leave trails when they move.
VOPXPO-Same as POPXPO, but Interesting. アヒル王朝ゲームダウンロード with is also hovering.
AOPXPO-Leaves trails, but enemies flash graphical changes.
ZZLLUN-The screen will not scroll in the level.
ALKELI-A scrambled map, the only available move being a battle.
OOOOKK-Large patches of different color over scenery, game elements.
EEEOKK-Scrambled map, when you enter a level it is automatically beaten.
When you enter the castle there is a graphic display and the game freezes.
AKAKAK-Scrambles the map and freezes.
You do not interact with Koopas and Goombas, and they are mutated wildly.
The Goombas have wings but do not fly.
Buzzy beetles also have wings.
On occaison, there are strange rains and hammers or odd projectiles will come flapping towards you.
The flashing circle things name?
IANOXG-Vertical stripes of color in levels.
YAZPNO-The level is gone, just a sky-blue void into which all sentient beings fall.
VALLEY-Somewhat difficult to describe.
POZZVV-Para Goombas appear upside-down.
KISSYS-All enemies appear at left side of screen.
are マスターカードギフトカードを受け入れるオンラインカジノ recommend, displays Mario with a glowing halo, a toad gesticulating wildly, and a green king-dog scratching himself.
NIXOOK-Cool-looking frozen title screen.
AKIXXL-When you change from the map to a level, the palette changes rapidly but returns to normal once you enter the level.
AOZXVL-Colors of Mario and world cycle.
Also a behavioral code.
Also a behavioral code.
AZZXVL-When Mario jumps, a menu blocks the screen.
TYXXZS, TYZXZS-Mario's clothes are all black.
In addition, the sound of Mario flapping his tail changes.
KKKOKK-Mario appears on the map in a very odd way.
NNNOKK-Ice world with graphic alterations.
APOXXL-Different odd title screen.
EPOXVS-Map flashes when Mario enters a level.
Freezes with infinite music.
TYLPZS-Mario cannot reach 1-1.
Mario enters a battle with the hammer brother and falls through the ground.
After he dies, the hammer brother starts moving and never stops.
ANYXXL, EEYXXL, NNYXXL, VNYXXL, ONYXXL, XNYXXL, SNYXXL, EXYXXL-these all alter the color palette and also are behavioral codes.
UUUXUU-Play in a black void.
Mario is also paralyzed.
XXLXUU-Palette is odd, leaves fall straight down.
Also a behavioral code.
Also a music code.
ESSXUU-Palette subtly different on map no blue.
Also a behavioral code.
Also a music code.
EEEXUU-When you get points, the first 2 digits of the point score get stuck at the top of the screen.
OOOXUU-Aforementioned "menu" when you jump, graphics jump around in a confusing way.
Also a behavioral code.
Also a behavioral code.
Also a music code.
OZXXUU-Points appear on ground.
AOLXUU-Palette shifts when you enter scene.
Also a behavioral code.
OSLXUU, ESLXUU, OELXUU, OOLXUU, OXLXUU, OKLXUU, OVLXUU, ONLXUU-All of these change the palette of the map and the levels.
All of these are also behavioral codes.
XSLXUU-Map palette is changed, level is a black void.
KSLXUU-Map palette is changed, level is a black void.
GSLXUU-Map and level are a faint blue color.
Also a behavioral code.
ZTZOYS-Same mysterious ice level as PIPOIS, but you are pulled across it to the right.
When you die, the hammer brother moves indefinitely.
ZTZOAS-Same ice world, but Mario is free to move at will.
LOXZOP-Odd curtain at the beginning.
When little Mario jumps, he still appears to be running.
When you get a mushroom, the palette changes slightly.
Becomes a graphics scrambler if you get a tail.
UOXZOP-Odd animation for jumping, some scrambling.
GOXZOP-Odd animation for jumping.
KOXZOP-When you jump, you apear to be Frog Mario.
TOXZOP-When you jump, you look strange.
YOXZOP-Odd animation for jumping and curtain.
POXEOP-Odd beginning to 1-1.
Also a behavioral code.
When you enter a level or the map, screen dims until only Mario can be seen.
Scenery, enemies are still there, however.
POXZOY-No walking, jumping animation!
Freezes when you get a mushroom.
OOXZOO-No title screen, goes right to map.
POXPOZ, POXPOX-Beginning of 1-1 scrambled.
ESSZUU-Black on map is orange.
AIIZXY-Mario is a red frog.
POXZOP-Odd curtain, no jump animation.
ZAPUPO-Enter level one and fall on a warped version of the map screen!
PLPUPO-Levels are switched around.
Level 1 is a warped Toad house.
Looks like it will freeze, but it doesn't.
Second level is dungeon, 3rd is spade, dungeon is hammer brother without hammer brother.
Level 1 is some strange dungeon with music from the level 7 map!
The fortress is a stable warped map which will not freeze.
Combine this with the music code OOOVYU, go in the door, and prepare for a wonderful piece of music!
PYAUPO-Raccoon Mario looks odd.
KZTXVA, KZTXVE-Title screen looks fantastic!
KZTXVA, KZTXVE-Title looks fantastic!
VXYZZZ-Frozen game, just strobing curtain.
AXYZZZ-Map is greyscale, level is greyscale, and everything but enemies is invisible, except when Mario is jumping.
PSZZZO-Piranha plants look odd.
POZZZO-Piranha plants look odd.
PAZZZO, PEZZZO, PGZZZO, PZZZZO-Great freezes.
UVPUPO-Like trailing code, but leaves different trails.
PZZIPO-Scenery blocks are altered.
STZIPO-Scenery blocks are incomplete.
EZZIPO-Scenery blocks are different.
ZZZIPO-Scenery blocks are different.
ZZZSPO-Scenery blocks are different.
Also an SFX agree, ゲームで使われる数学 you />KKEZZE-When Mario shrinks, he appears as though he is under strobe lighting.
Enemies look odd, some trailing.
KKLZZO-Enemies are imprints on the screen.
Also a behavioral code.
Sky is grey, except for colorful "lightning" when you get a powerup or stomp an enemy.
Free-standing coins are blocks and vice versa.
Hammer brother is in a different spot on the map.
KKTZAO-Mario does not turn around when he walks backwards.
Mario dies in slow motion.
Also a music code.
KKTZPO-Mario does not turn around when he walks backwards.
Raccoon Mario has especially odd animation.
Question blocks are not animated.
Also a music code.
KKTZLO-No backward animation, mushrooms are disfigured.
KKTZYO-Coins are blocks and vice versa, no question block animation.
KKTZPA-Certain colors cycle constantly.
Getting a 1up restores a degree of normalcy.
Also a music code.
KKTZPE-Like KKTZPA but different colors cycle.
Also a music code.
KKEZZE-When you reach the end of the level, the graphics scramble wildly.
Also a music code.
Also a behavioral code.
GSZUPE-No jumping animation for big Mario!
VKEZZE, NKEZZE-Graphics freak out occasionally.
Also a behavioral code.
Also a music code.
YKEZZE-Menu bar pops up occaisonally.
Also a behavioral code.
Also a music code.
OEEZZE-End of level is scrambled.
Also a music code.
Also a behavioral code.
高速道路の集会ゲームをプレイ a music code.
Also a behavioral code.
Also a music code.
ESEZOE, ESEZUE, ESEZKE, ESEZSE, ESEZVE, ESEZNE-All of these create different warped title screens.
Also a behavioral code.
PYKUPO-Palette changes when you bring up your item menu.
PYIUPO-Jerky scroll, scrambled graphics.
Also a behavioral code.
PYTUPO-Like PYIUPO but not as intense.
Also a behavioral code.
PYPUVO-Odd stars on map.
Also an SFX code.
Also a behavioral code.
Also a behavioral code.
EELALI-Map composed of "M"s.
PEUXKGAA-Mario starts out big.
XEUXKGAA-Mario starts out odd.
KEUXKGAA-Mario is a red frog.
VEUXKGAA-Mario is a red Hammer Brother.
ISUXKGAA-Mario odd, freezes in level.
EELZYT-Piranha plant is just a head!
PUUULT-Automatically go into weird ice level.
PUUUYZ, PUUUYX, PUUUYG-All warped graphics.
This is one of the only codes I have found which changes the actual structure and layout of levels most only change appearance.
I need more codes like this!
Also a music code.
SXGZPO-There is a small blue square above blocks containing P-switches.
IKIIII-Shells look odd when in motion.
XZOPEA-Screen will not scroll.
XXOXUU-Graphics scramble when game events happen.
KSLLLL-Enemies appear and disappear.
IOSUZI-Hammer brothers behave oddly on map.
GOZXXL-Odd colors in map, level.
Mario cannot move in level.
APPSTA-Map graphics are weird.
KSIIII-Enemies do not "squish" when you jump on them.
Mario immediately exits and appears on the map spinning.
EOPUPO-Level scrambles on the fly and Mario cannot score points.
AOSZXI-Great transition between map and level.
IPPOKK-Map graphics scrambled, forced to enter scrambled battle mode.
XYLOPN-Parts of level graphics scrambled.
Also an SFX code.
UKKXGLIE-Mario is a swimming mass.
NNNLPA-You cannot see which world you are in.
Also an SFX code.
PGTIPX-Bushes in sky and scrambled clouds.
Graphics Scramblers The set of these codes is a subset of the set of Graphics Codes which basically do the same things as each other.
They replace certain sprites with others.
For example, the left corner of a piranha plant pipe may be replaced with a https://casino-promocode-deposit.site/1/1852.html of undulating waves.
As a result, descriptions are hard to make for each one.
I have asterisked or otherwise indicated my favorites, but try them all out and give them your own descriptions.
GAEOXG-A wacky graphics scrambler.
Mario also appears to be underground.
SGAOOK PGPOSK OAKOSK-Removes stripes of graphics.
SGKOKK OGOPOK PGOPOK OAKPSK SGTOSK-Mostly blackness.
SPPPNK SIPPNG VVVOKK-colored patches on scenery.
AAAOKK-Great, similar to the OSTENA family for Mario 1.
ZZZOKK SSSOKK POXPOU POXPOK ESSOXU APPPEK OOOZZZ-A minor scrambler.
PKZZZO KSZPKK-Stripes and patches of color.
PIGPEG-Replaces most of the background with bars of color.
The OKK family of graphics scramblers is analogous to the OSTENA family in Mario 1.
The following are all the codes I have tested, and a formula for generating similar scrambler codes follows the list of codes.
KGAOKK XGAOKK LGAOKK UGAOKK GGAOKK IGAOKK SGAOKK VGAOKK YGAOKK NGAOKK PAAOKK AAAOKK APAOKK AZAOKK ALAOKK AIAOKK ATAOKK AYAOKK EAAOKK EPAOKK EZAOKK ELAOKK EIAOKK ETAOKK EYAOKK PAAOKK PPAOKK PZAOKK PIAOKK PTAOKK OAAOKK OPAOKK OIAOKK ZAAOKK ZPAOKK ZZAOKK ZLAOKK ZIAOKK ZYAOKK XAAOKK XPAOKK Formula for generating similar graphics scramblers: 1st letter can be any letter 2nd letter can be A, P, Z, L, G, I, T, or Y 3rd letter should be A 4rth letter should be O 5th letter should be K 6th letter should be K or G Music Codes Even if you are not interested, try these out anyway.
These are the codes I spent the most time and energy compiling, and I love them like children : Anyway, give them a try.
EPZXVL-This code will freeze the game and leave the music playing.
Great for listening to codes below work without the hindrance of a time limit.
ALSUZI-Another eternal music code.
TVLLLL-Another eternal music code.
PUUUOT-Another eternal music code.
OOOVYU-This is the archetypal music code for Mario 3.
The first level music is nothing special, but 2 on is simply incredible!
It is almost the same every time you run the code.
I have never heard a NES utter these kinds of sounds before.
OOOVYN-Map music sounds like melody has a hard time keeping up with drums, level music effects are same as EEEVYN.
OOOVYI-Melody of map music sustained longer, sounds like a pure sine wave, and melody of level sustained as well.
KKKVYU-The music is normal except for the bass part, which is very odd.
EKKVYU-Similar to KKKVYU, with small differences.
PEKVYU-Also similar to KKKVYU.
TTTVYU-On the map screen, a music "sampler" will play which goes through first small cuts time up, hurry up, finish level music and then goes once through each map's music.
Next is the finishing game music.
Music box music follows, with strange noises accompanying it, and it eventually degenerates into wonderful strange noises.
EEEVYU-A sampler within a level, running through all normal level music, and going into a beautiful fast noisy rave-up!
EEEVYN-Map music is just bass and drums, certain notes in level are sustained longer.
EEEVLU-Like EEEVYU but starts with swimming music.
AALVYU-Slows down all map and level music except for certain levels, like 1-1 and 1-5, which sound fantastic.
Let me know if you find other great-sounding levels.
AALVYN-Affects map and levels, makes drum samples trigger so fast they become strange grinding and humming noises.
ANLVYU-Freezes upon entering a level, but makes error. フリースロットマシンで勝利 idea crashing noise over and over again.
Sounds like you are being chased by the mechanical Hitler in Wolfenstein 3d.
YYYVYU-Music periodically stops, then starts again.
NNNVYU-Freezes the game and makes a wonderful grinding noise.
NNNVYS-The harmony part on the map screen is sustained.
Freezes when you try to enter a level.
XUNXUN-Affects drum part on map music.
This also makes your timer just the ones digit, occaisonally with arcane symbols replacing the other digits.
Level music is normal.
YUYXUN-Affects map music slightly, and adds another level 2 to map.
YXYXUN-Like YXYXUN with different sound inserted.
YEYXUN-Like YXYXYN with different sound.
VYYXUN-One part of map music gets out of time with rest.
OYLXUN-One part of map melody slows down.
In addition, game freezes seconds after entering a level, making it another ideal "infinite music code".
EPOXUN-After passing first pipe in 1-1, game freezes but occaisonal drum sample is triggered.
After an indefinite time interval, only the drum part resumes at full speed, but with strange touches you will NOT hear in the game normally.
YYLXUN-First level map music is FANTASTIC!
YYYXUN-Different first level map music.
OPOXUN-The aforementioned graphic code also affects the music.
When you trigger a sound effect like getting a mushroom or being shrunk, the game appears to freeze.
Wait, however, and you will see that the effect is slowed down greatly, with pleasing audio results.
AOLUZI-Makes music "skip" occaisonally.
AESUZI-Adds tom sample to melody, also interferes with graphics.
VVLLLL-Makes wonderful noise for about one second, then freezes : I need a code which will do this without stopping the music!
VVLLLI-Level melody off-time, Mario bounces when he walks.
KVLLLL-Freezes game and makes different noises.
EEOXUN, EOOXUN, EXOXUN-These freeze like EPOXUN, but resume the drum track instantly.
AOLUZI-The music is altered and skips.
NAXULT-There are lags between different sections of the music, and it occaisonally changes slightly.
AOZXEL-Occaisonally when this freezes, the drums will resume as in EEOXUN.
OXTVYZ-A wonderful code which switches some of the drum samples around.
OXTVYT, OXTVYV-Either of these codes make some wonderfully dissonant map music.
OXTVYI, OXTVYS-Either of these codes take the harmony, bass, and half the melody out of the map and level music.
OXTVIT, OXTVIV-Either of these codes change the sample for the hihat.
OXTVYP-Makes incredible map music, and adds extra hihat to the levels.
OXTVGT-Changes the drum samples on the map and in the levels.
OXTVYN-A nice-sounding and cool-looking freeze.
OXTVPZ-Different fantastic dissonant map music.
OXTVGZ-Changes the samples of some of the drums.
OXTVGN-Changes the music of the entire game so that only one note is played in rhythm over and over.
Really fun at first, but you can only take so much.
Map music level 1 is fantastic.
Extra hi-hat, beeping, notes added.
Level music similarly affected.
Sometimes there are no drums in the level music at all.
OXTVZT-Like OXTVPT, but no extra notes are added.
OXTVYT-Like OXTVPT, smw game genie no extra hi-hat is added.
OXYVPT-In the map and level there is no hi-hat.
OXAVPT or OXEVPT-In the map and levels the bass is playing very oddly.
OXPVPT-On the map and in the levels the bass is almost not present.
OXLVPT-No bass in map, levels.
OXKVPT or OXGVPT-On the map, there is no hi-hat, and an extra snare of some kind is being played out of rhythm.
In the levels, there is a crash on every beat being played with some weird samples.
XLYXUN-Certain parts in map music malfunction.
XXYXUN-Hihat in level music goes crazy!
XXXXUU-Yet another infinite music code.
ESSVYN-Fantastic dissonant funky map music!
One of the best codes.
EASVYN-Only bass and drums on map, sustains certain parts longer in level.
EEEVYN-Same as EASVYN, but different things are sustained.
ESZVYN-The sound effect of Mario jumping is different.
On the map, an all-drum all-star rave-up with sparse bass playing octaves, but freezes in the level.
Sounds random in some sections, but it is the same each time.
Sounds really cool underground as in 1-5.
ESSVTN-Similar to ESSVYN, but slightly different.
Listen to source beginning of level 1 map music!
ESAVAN-Doubles certain instruments, adds sustain, makes music in map "fuller.
ESPVAN or ESOVAN-Minor changes in the map-sustains the last note of each phrase.
Also does the same in levels.
ESTVAN or ESVVAN-Kind of like a combination between ESSVYN and ESSVLN which does not freeze when you enter a level, but works its magic there as well!
EAAVAN-Snare and other non-hi-hat samples are off.
VTPVAN-Affects both map and level music.
Takes out some drums, adds more kick, and adds weird static to the music.
TTTVAN-Small alterations to map music, but level music is fantastic, similar to ESAVAN with major differences.
YYYVAN-Like ESAVAN but with an even fuller sound.
NUYVAN-The hi-hat stops playing on the map.
XXLXUU-Music odd when you die.
Also a graphics code.
Also a behavioral code.
ESSXUU-Music odd when you die.
Also a graphics code.
Also this web page behavioral code.
SSSXUU-Music odd when you die.
Also a graphics code.

A67444455
Bonus:
Free Spins
Players:
All
WR:
30 xB
Max cash out:
$ 500

This is a procedure to install the SMW jailbreak onto your cartridge with a Game Genie.. This is a procedure to install the SMW jailbreak onto your cartridge with a Game Genie. Instructions.


Enjoy!
Super Mario World Game Genie Codes
Valid for casinos
Super Mario World Game Genie Codes
Visits
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Comments
You are free to use this file on your web page, but tell me about it via email as a courtesy.
Version History: Version 1.
Finished retyping version 1.
Email me at blake ugcs.
Credit is given where known, but this is hearsay and as such it is not terribly accurate.
However, thanks to learn more here localnet.
Some Mario 1 codes come from the SMB Game Genie Page on NES WORLD.
A few of the Mario 2 and 3 codes come from: NESJournal 3, NESJournal 5, and Jesse Smith's game page.
Disclaimer: These codes were all tested on my CARTRIDGE of the Mario games.
They will not necessarily work in an emulator.
The music codes will probably not work at all on an emulator, since NESTICLE does not do a very good job of emulating NES sound.
Super Mario Brothers, Mario, Goombas, Koopas, Bowzer, etc.
I can't describe it!
EOXOPE-Super Mario Brothers 2020-the scenery looks tropical check out them pipes and the Castles look like log cabins--freezes if you hit a brick--the levels underground look normal OEKULT-Get a fire flower and you can phase between normal graphics and 2020-- has other effects-you can hit bricks OEPULT-Fireballs invisible, 2020 pops up, music changes, odd effects.
POOAZE-Like POOAIE, but play in grayscale.
A variation on Mario 2020.
ZKSAAE-Scrambled graphics with jerky scrolling.
EKGAAE-Great frozen title screen!
KKGAAE-Play in the great void with slow music.
Freezes if you hit a block.
Specific Graphics Codes affect some of the graphics POLAKE-New colors for blocks, etc TOSENA-Makes a nice background!
OSTENA-blocks and background scenery are fragmented Note: OSTENA is part of an immense family of codes which switch the sprites of game elements pipes, ground, background, etc I got tired of doing all of the iterations, but a partial list follows: AOSENA EVSENA ENSENA KOSENA OOSENA OESENA OXSENA OUSENA OKSENA OSSENA AESENA OVSENA ONSENA SOSENA ZOSENA ZXSENA ZKSENA ZSSENA AKSENA ZVSENA ZNSENA VOSENA XOSENA XOGEOA XESENA XVSENA XXSENA ASSENA XNSENA XUSENA XKSENA XSSENA NESENA NXSENA NUSENA NKSENA AVSENA NOSENA NSSENA NVSENA NNSENA EXSENA EXSESA TXSENA EXYEUA ANSENA EXSEUA EXSEVA TKYEUA TKYEVA TKYEOA TKSENA TKSEVA YOSENA LOSENA TSYEUA TSSEVA TSSENA TSYEVA TOSEOA AOSEOA EOSEOA POSEOA TOSENA LOSEOA YOSEOA TVSENA TNSENA TOGENA TOYENA TONENA TOSEUA EOSENA TOSESA TOSEVA TXYENA TXSEVA TXSESA TXYEUA OXSENA OXYEUA EESENA OXYEVA OXSESA OXSEVA ZXYEVA XXYEUA XXYEOA XXSENA XXSEVA EXSENA XXSEOA NXYEUA NXYEVA NXSENA NXSEUA NXSESA NXSEVA AKYEVA EVSENA AKSENA AKSEVA EKYEUA EKYEUA EKYEVA EKYEOA EKSENA EKSEVA EKSENA OKYEUA OKSENA OKSEVA ZKSENA ZKSEVA XKYEUA XKYEOA XKSENA ESSENA XKSEVA NKYEUA NKSENA NKSEVA ASYEUA ASYESA ASYEVA ASYEOA ASSESA ASSEVA ESYEUA ESYESA UXYEUA ESYEOA ESSENA ESSEVA ESSEOA PSSENA PXYEUA PXYEVA PXSEVA LXYEUA LXYEVA LXYEOA LXYEUA LXSEVA SKIENA-nice graphical substitutions background, etc.
ISNAKZ-when you hit a block, another block is under it POKEXX-same as ISNAKZ ISEPAG-ground is a double layer of bricks EATLGZ-Mario does not become big when powered up.
Also a music code.
Also a behavioral code.
IKAXUN-Stripes are missing from background.
YYYXUN-Small section of 1-1 with a big hole in it loops infinitely.
EEEXUN-Stripes missing from background.
PPPEPP-Question blocks flash faster.
GGAEXP-Adds colored stripes to screen.
Lots of question blocks.
POGPIE-When you kill an enemy or hit a block, an afterimage of it stays with Mario for the rest of the level.
ATEOPA-Mario starts under the ground.
POOAIE-Neat-looking title screen, screen before 1-1.
EOOPIT, XOOPIT-Similar to POOPIT-Transposes sprites with one another.
POOAAE-Frozen nice title screen.
NAGOAG-Scenery different or gone.
AKIAAE-Nice frozen title screen.
PZOOPK-Background full of odd clouds.
KITENO-Changing colored stripes on ground.
KISENO-Some ground is invisible.
KKEENO-Discolored level, some invisible scenery.
ONEENO-Some discoloration and scene jumping.
SUXENO-Blue and lime green coloring.
POPOIK-Floor is raised 1 block.
EAZEAZ-Enemies leave trails, gaps in scenery.
YAZEEO-Small changes in color.
AAAETT-Nighttime 1-1 and scrambled graphics.
EOPOPE-Adds lots of question blocks to level.
ZOTAKK, YOTAEG-Changes color of enemies, items.
IUTAVG, AEIAOG, IOTAKK-Blocks and mushrooms are monochrome.
ZXTAVG, ZXTAKG, ZXIASG-Some mushrooms, fireballs, and spinys are almost invisible.
LOIAOK, LXIAEK, LEIAXK-Blocks are sea-green.
ZXIAOG, ZXIAEG, LXIAXG-Blocks are blue with purple lines.
LOIAOG, GOIAEG, ZOIAXG-Blocks are bright purple.
YOIAKG, YXIAVG, AXIASK-Clouds are red and orange.
IXYASG, IXIAOG-Blocks are pink.
ZOTAVG, POTAKG-Blocks are blue and white.
PEAEKG-Blocks which contains coins are marked with the number 1.
KIPAXI-In castle levels x-4, the bricks and lava are blue, there is text at the top of the screen, and there are other graphical effects.
ZEKAEP-Screen jerky and graphical errors.
Also a behavioral code.
TLLLAT-Fireballs disappear and reappear.
IIAAZT-Always look like Fire Mario.
Behavioral Codes affect jumping, running, blocks, etc.
PIAULT-Mario slides when you try to stop or turn around POPISO-enemies cannot be stomped POEISO-goombas change to invincible Koopas when stomped GPPXXY-blocks disappear when you hit them IOAULT-fireballs behave.
EGXVYU, EPXVYU, AGXVYU, EPIVYU-Enemy position different than appearance.
EEEVYU-Enemies, powerups fall through ground.
EPOXUN-Blocks turn invisible when hit.
Also a graphics code.
POPXUN-Random invisible blocks and vines appear.
NNNVYU-Mario passes through objects and touches invisible ones.
ZXLLUN-Mario jumps high, comes up from under screen, hits ground, and floats down slowly.
Enemies and powerups also float down.
Freezes if you get too close to the left edge of the screen.
UUUXUN-Scroll does not keep up with Mario.
ZALLUN, ZILLUN, ZPLLUN, ZZLLUN, ZGLLUN, ZTLLUN, ZYLLUN-Mario and enemies have trouble running and stopping properly.
GENLAS-Mario has extra acceleration.
GENPTS-All question blocks contain powerups.
GENPAZ-Mario, enemies fall through ground.
POEISA-Mario is invincible and starts with 1000 points.
NAGLAG-Certain blocks repel Mario.
NAGNAP-Coins move when you get them.
NAZNAG-When you hit a block, all enemies move closer to you.
PINAAO-Move around while game is paused!
STAGEO-All enemies throw hammers!
SPEPNY-Fire is shooting at you like in a dungeon.
Die at 1-2 from time-up.
GGIOOK-Mario is a zombie.
Also a new world code.
KGIOOK-Mario is a zombie.
Also a new world code.
EGIOOK-Mario is a zombie.
Also a new world code.
GANOPE-Enemies turn into headless bowsers.
STOPYP-Come out of pipe in a cool way.
SEPTAT-Coins are in odd places.
TIKOAP-Starts level in odd location.
NZXNLO-Mario stuck in upper left-hand corner of screen.
TVAPKG-Lowers ground one block.
AETVEN-When Mario shoots fire, strange things happen.
TVTAGG-Everytime you get a powerup or stomp an enemy you get a 1up.
SKIINO-Enemies do not die.
Also a music code.
SIKAEP-Mario can jump high.
Also a graphics code.
KAAEPO-Enemies do not die.
PKAOZP-Mario is invincible and flashing.
LUGLUG-Items like mushrooms and starts move slowly.
SZLIVO-Once Mario gets a mushroom, he is invincible until time up or a pit, at which time Mario becomes small.
If he dies again, he changes to big.
AAZUAG-When Mario is turbo running, he can jump as high as desired by holding the A button.
TALLAT-Mario has autofire when he gets a fire flower.
TPLLAT-Mario glides along the ground when he has a fire flower.
TGLLAT-Mario emits bubbles ポーカーカジノのキャッシュゲームバンクロール管理 he has a fire flower and fireballs disappear.
Mario also teleports occaisonally and sometimes the game freezes.
TKLLAT-Fireballs always travel to the right.
TTLLAT-Mario cannot fire except rarely, when fireballs appear as silhouettes and copies of them move symmetrically with the originals.
Also a sound effects code.
EATOZO-Mario drops from sky at beginning of levels.
TAZUIG-Slow descent from some jumps and occasional low gravity.
GTTTTL-Go through enemies and flowers.
GIIIVY-Go through pipes and blocks to the right.
AAATIO-Only Mario can move.
KILLEN-Mario, Goombas behave oddly.
LUILUI-Mushrooms replaced with flashing odd stuff which affects you like a starman.
ISKVGY-Enemies "melt" when stomped.
GOZSXX-Mario is invincible, even from fire.
New World Codes create new levels You should use SSASSA invincibility and PIGOAP swim without water when using these codes to explore areas which would be otherwise inacessible.
GENPAS-transposes certain game elements pipes, question blocks, etc.
GENOAS, GENPZS, GENPLS, GENPGS, GENPIS, GENPOS-All of these do similar things to game elements, like GENPAS but they all differ from each other.
POOPIG, POOPIK-Puzzle piece world.
Use PIGOAP or you will fall and die.
TOOPIS, OOOPIS, LOOPIS, POAPIG, POLPIS, POYPIS-All new worlds.
Also a music code.
SIPPNG-Keep playing through this one.
A later level takes place on clouds, like a bonus round!
LIZONK-3-3 to 3-3 to 1-2 to freeze.
PGAOPK-Question block land which you cannot finish.
IPPPPI-Pipe and steps turn into question blocks.
OGOPOK-Underwater 4-1 to underwater 1-3 to underwater loop to freeze.
PGOPSK-Underwater 4-3 with grey bowser to underwater 8-4 to freeze.
ZIGPSK-1-3 カジノゲームレンタル no platforms to 5-1 no enemies to nocturnal 8-3 to 2-3 bridge to 8-3 1-5 as a castle to 5-1 no enemies to underwater 4-1 with no Lakitu to 1-8 boring level to some strange dungeon to?
AYKPSK-Large ocean to 4-4 as a normal level to clouds.
IAGPSK-4-1 with no Lakitu to 1-3 to underground underwater level to?
PGPOSK-2-1 to 2-3 to 2-3.
SGOOSK-3-1 to 3-1 to 1-1 to 1-3 to?
SAGOSK-Cloud land to 2020 graphics to freeze.
SGAOSK-Underwater 4-1 to underwater 4-3 with earthquakes to?
Also a behavioral code.
EIGPSK-Some dumb level to underground night level to desolate plain level to underground 4-3 to?
VIGPSK-4-4 as a normal daytime level to cloud trap.
Underwater 4-3 to cloud loop.
VGKOKK-Nighttime in the mine.
UGKOKK-Nighttime in the tunnel in greyscale.
ZAGPSK-4-1 no Lakitu to 1-3 to fantastic sewer level.
ZIZPSK-1-1 with Lakitu to 1-2 with Toad!
KGKOKK-Pipe to pipe to underwater 4-3 to fantastic 2-5.
GGOPSK-Dungeon 1-3 to normal level to blackness.
ZIGOSK-Drained 2-2 to daytime castle.
GGIOOK-Halloween land with zombie Mario.
Also a behavioral code.
Also a behavioral code.
EGIOOK-Stone land with zombie Mario.
Also a behavioral code.
PIPOIS+ZIGPSK-Strange plain with artifacts!
OAKOAK-Flat plain dead end world.
OOOOAK-World riddled with holes.
PPPOSK-Looping 1-3 and 2-3.
VPPPPI-Strange world with shooting coins.
AISOOK-Grey brick, black sky, no scenery.
EISOOK-Black background, no ground, autumn color scheme.
VISOOK, XISOOK-No ground, just pit of water.
GISOOK-Cloud world, zombie Mario.
APSOOK-Grey 1-1 with ceiling.
AZSOOK-Grey blocks, ceiling, partially trapped in blocks.
ETSOOK-Fantastic 1-1 that looks like 8-3!
KGSOOK, IASOOK-Autumn stone zombie.
TGSOOK-Autumn stone with ceiling.
TISOOK-Grey tunnel with ceiling.
YASOOK-Zombie cloud castle with ceiling.
XPSOOK-No ground, castle, with ceiling.
Starts out as a 1-1 with a black background and no ground.
Soon you depart from familiar 1-1, swim over a lake of lava, and enter a strange corridor made of alphabet blocks!
PGEOOK-Like the aforementioned level 0-1.
LOZOOK+ZIGPSK-Fantastic mine shaft use PIGOAP.
POZOOK+ZIGPSK-Plain go down 1st pipe for underground above ground level at night.
PLZOOK-Same as PXZOOK but no zombie.
OAAOOK, IAAOOK, KAAOOK-Great time-ups.
NIGPSK+PIGOAP-Like PAAOOK but normal graphics.
EATOZS-1-1 becomes just a row of blocks that goes on forever.
GPPPPI-Altered 1-1 with many powerups.
YSAOPE+YEAOZA+ AOAPYA-World H-1 POAPYA-World I-1 ZOAPYA-World J-1 LOAPYA-World K-1 GOAPYA-World L-1 IOAPYA-World M-1 TOAPYA-World N-1 YOAPYA-World O-1 AXAPYA-World X-1 LXAPYA-World -1 NEAPYA-You are stuck in the underwater part of 8-4.
PEAPYE-Swimming through a bonus round at night.
SZLIVO-World 0-1 underwater dungeon with traps KIIOZV-Levels are arranged differently.
AIPPAT-Small changes to level.
Also a music code.
AIZPAT-Many blocks are gone, level is different.
Also a music code.
AITPAT-Level contains some object substitutions.
AIZOOG-Blue void with powerups and some scenery.
KPEPNY-Flying fish in 1-1.
OPEPNY-Lakitu in ground in 1-1.
Explore this world; levels are insanely long but can be completed.
PKPOKK-1-1 with clouds for blocks.
PIGPOG-Enemies, lifts switched around.
New World Traps creates world in which you cannot move TIKOKK-Weird castle land.
PSKOIG-Happy brick land trapped.
SGSPSK-Trapped in cloud world.
SGSOOK-Stuck in stone world.
AGOOKK-Stuck in nice caste land.
ZGKOKK-Fantastic cloud trap at night.
XGKOKK-Cloud trap with timeup death.
IISOOK-Zombie, trapped in stone.
YGSOOK-Nice cloud castle trap.
Drop Codes-drop you into a pit OGIPSK-Changing world with time-up death.
ATEOAG-drop into a pit of blue OAKOSK-Drop from sky into nothing with time-up death.
PGAOSK-Great drop into nothing with time-up death.
SAGOKK-Warp to 6-7-8 warp zone and die.
SGAOOK-Drop into white and die.
Warp Codes SPPPNK-Loop of some level.
SFX Codes NAGNAG-new sound for stomping NAGNAK-Many SFX different.
NAGNZG-Hitting block FX different.
EAGNAG-Block, stomp FX different.
NOGNAG-Go down pipe FX different.
PAGNAG, NGGNAG, NTGNAG-Many FX different.
Also a behavioral code.
AVINAL-Jump and fire FX are different.
PVINAL-Jump, fire, and powerup FX are スロット100 />Music Codes NGGNAY-creates interesting music from all songs loops several notes and plays various bass parts over this NIGNAY-takes the DrumMix explained later and inserts pauses into it YAGNAY-plays briefly some of the end-game music and then stops-only works occaisonally OGGNAY, XGGNAY, UGGNAY, KGGNAY, EGGNAY-All of these are similar to NGGNAY, but each is different from the rest.
PPPPPP-Various tunes are switched around.
Also a graphics code.
YYYVYU-When you stomp an enemy, music goes through several variations.
KOTAGE-No sound at all.
PIPPPP-Plays invincibility music constantly.
PAPPPP-Loops normal music constantly.
POZPIS-When you interact with blocks, enemies, the music screws up.
AGGNAY, ZGGNAY-One instrument plays some wrong notes on a sine wave.
GGGNAY-Same as AGGNAY but with banjo sound.
POTPIE-Freezes with great grinding noise.
Also a graphics code.
APPPPP, PPPPPP, TPPPPP-Mixed-up music.
EPPPPP, LPPPPP, SPPPPP, NPPPPP-Weird music.
ZPPPPP, GPPPPP, VPPPPP-No music.
TGOOIG-Remixes on the fly.
YGOOIG, TAOOIG, TPOOIG, TZOOIG, TLOOIG, TYOOIG-These all do fantastic remixing which depends on what Mario does!
EPONLY-Fragmented music; some instruments off-time.
AEENLY, ZEANLY-Sound effect music freakout!
NVXNLY, SEXNLY, XXXNLY, Adds a short-decay instrument like a terrible synth banjo sound playing the melody.
OZXNAY, NZXNAY, EPXNAY, APXNAY-All these make the drums off-time in various ways.
PPPNLY-Music starts and stops frequently.
EPPNLY, APONAY, TVYNLY, EPONLY-All these make the melody off-time and the music starts and stops.
PPENLY, NZANLY, NZENLY-All these make the bass strange.
ZLLNLY, NZYNLY, NTXNLY, NYXNLY, NZNNLY, NZXNPY, NZXNZY-All these codes make really cool remixes of the music with extra drums.
ZOANLY, ZXENLY-The melody is turned off.
If the cartridge of just Mario is in, that ballad music will continue.
YLYNLY, GINNLY-Music skips frequently.
NSXNLY, NNXNLY, SUXNLY-Adds a pure, no decay sine wave like a synthesized clarinet playing the melody.
NUXNLY, NXXNLY, IOXNLY-Adds another melody sounding more like an oboe.
TZXNLY, NIXNLY, NGXNLY-Every instrument is odd or skipping.
NZXNUY, NZXNOY, NZXNSY-Makes one note more prominent.
EPONAY, EPONEY-Strange fragments of all songs and instruments.
NZONLY, NZPNLY-Strange transitions between sections of music.
PPONAY-Fragments of normal music.
AIPPAT, EIPPAT-Drums occasionally stop.
Also a new world code.
Also a new world code.
ATINAL-Music replaced by grinding noise.
AEINAL-Music and SFX freak out.
ASINAL-Wonderful musical freakouts triggered by jumping.
Deleter Codes eliminates certain game elements SEGAKE-no scenery XZZOEK-no enemies VULANE-world is invisible blue screen code IKTPOK-no outdoor enemies ZTSLEG-no items except coins TIKULT-fireballs disabled PIGNAX-Mario is invisible, enemies are gone NAGNAX-Mario is invisible, enemies are gone VENUSS-no items in bricks USSUSS-no mushrooms PZOPIG-Some background is gone.
SAGOZK-no background ATLOPT-No platforms.
YYOPAK-Only clouds in background.
PYSOOK-No background, blue sky.
KOTAGE-No sound at all.
Codes ALKELI-Score is strange.
IANOXG-timer is goofed-starts on MOO!
ATAPIX-continues automatically IGEAPO-game stuck in demo TIKPOG-more enemies EPZKIX-tons of turtles YYTOZA-Over 155 lives.
KILLLU-Jumping when big warps you to the next level.
Failed Codes These are codes I have seen on other lists, tested, and found not to work.
This may be due to differences among cartridges, or to the fact that I may have simply missed the effect.
If anyone can discover an actual effect, good for them.
NAPNAG-Description reads "Hit block for permanent 2020 graphics.
KIZVUY-Description reads "I'm walking.
EKOETI-Drums are screwed up nicely.
EKIEPS-Wonderful code which switches drum samples and sfx.
Just listen to the character select music!
Also a behavioral code.
KPIEPK-Music sustains longer between scenes.
Also a graphics code.
Also a behavioral code.
EKPEPS-Drums slow to off.
Also a graphics code.
Also a behavioral code.
Also a great behavioral code.
KATEPK-Like the clarinet code for Mario 1.
EPOEPI-Like the Mario 1 banjo code.
EPOPEI-Some instruments are ルビースロットコード mine keep up.
EIKPOZ-Freezes, but music continues with odd drum samples.
ELGOPE, EGGOPE, EAGOPE, AAGOPE, ZAGOPE, EIGOPE, EYGOPE, GGGOPE, TIGOPE, EAGOPE-All these codes screw up the beginning of the pregame music amazingly, but none of them last for more than 20 seconds.
They always make a perfect transition into boring normal level music.
I need codes which do this kind of thing without ever resuming normal music.
IANOXG-Certain parts are doubled and track oddly.
XZZOEK-Certain notes sustained longer.
ELKELG-Great noise when you die.
Also a behavioral code.
I need a code which, when you die, does not resume the level so this music can go on longer.
ELKELS-Title music is odd.
ALKELI-No bass, some parts are scrambled.
PLKELI-Bass is playing all the wrong notes.
EIKELI-No bass, parts screwed up.
Behavioral Codes KEZEKZ-When you pick up an item, you transport to the top of the screen.
SEZEPS-Same as KEZEKZ but you don't go as high.
PAZEAZ-When the pidgit lands, subcon shakes.
EOZEKI-Mario goes on a picking-up frenzy, falls through the ground and dies.
You can delay this if you land on an enemy, and you can make Mario go through strange graphic changes.
EKPETZ-Some enemies are gone.
EKIEPZ-Enemies appear from left.
Also a graphics code.
OPEOPE-Drill Mario spins and smw game genie goes through ground.
KPIEPO-Mario can control enemies with B.
Also an SFX code.
Also a graphics click />EPIEPO-Like KPIEPO except it also affects SFX differently.
Also a graphics code.
Also an SFX code.
KPIEPK-Mario's control is incredibly strange!
Enemies fall into the ground.
Also a music code.
Also a graphics code.
EKAEPS-Hearts appear every time you kill an enemy or throw something.
Also a music code.
EPKEPK-Mario's control is very strange.
Also a music code.
Also a graphics code.
PKKEKK-Mario can control pidgits and make them jump with A, even while they are in the air already!
Mario himself, however, cannot jump.
KAKEPK-All the characters now flail their legs like Luigi when they jump!
KAAEPK-Characters shake and can't stand still.
They can jump the entire height of the screen.
Also a great music code.
KASEPK-Mario's control is odd.
Also a graphics code.
KPZTSZ-Mario falls through things.
XEEEEE-Unlimited vegetables, coins, etc.
EPAPPI-Enemies don't stick to their routes, they fall off ledges.
EPOPAI-Enemies spontaneously disappear, Mario appears at top of screen.
EPEOPI-Enemies fall through ground.
EELPOT-Enemies walk through things.
One time I threw a POW block and the music did an OOOVYU freakout, the sky turned green, and the game froze!
Experiment with this one.
UEAPOT-Another unpredictable code like LEAPOT.
TEAPET-Enemies and vegetables float at the top of the screen.
Also a music code.
USSUSS-Mario does not interact with enemies.
EEEULT-When you kill certain enemies, they fly straight up.
TELPOT-Ghost-like enemies walk through objects.
POPAET-When throwing things to the left they travel further.
YPYPYP-POW blocks change into other objects.
APAPAP-You can put things in midair and stand on them.
TEAPOP-Enemies fall from screen on sight.
YXSETUAO+NSVAPUEO-Mario is very fast.
YZEEGKAO+NIEEYKEV-Luigi is very fast.
YXNAIUAO+NSNEAUEV-Toad is very fast.
YZXALKAO+NIXATKEY-Princess is very fast.
GOEANKAO+NSEEKKA Specific Graphics Codes AAZENZ-A cool-looking freeze.
PAZEOZ-When Mario gets hurt, he stays looking "negative.
EKKELV-The scene frequently shifts in a confusing manner.
Also a SFX code.
EOSESI-The scene occaisonally shifts.
EIKESO-Everything is a nice red-and-white.
EKIEPZ-Odd background in pre-game.
Also a behavioral code.
Also an SFX code.
Also a graphics code.
EPIEPO-Just like KPIEPO except affects SFX differently.
Also a graphics code.
Also an SFX code.
PPIEPO-Adds stripes to level.
Also an SFX code.
Also an SFX code.
Also a level altering code.
Also an SFX code.
TPIEPO-Adds stripes, other effects just like XPIEPO.
Also a music code.
Also a behavioral code.
EPKEPK-Enemies are negative images.
Also a music code.
Also a behavioral code.
KASEPK-Adds stripes of color in pregame.
Also a behavioral code.
KATEPK-Mario is a shadow.
Also a music code.
KIZEKE-Adds stripes of color.
ISOOPE-Very minor graphical substitution.
ELVISS-Odd character select screen.
EPOAAE-Slot machine graphics in pregame, enemies and powerups blink rapidly and move in slow motion.
GEAEAE-Screen scrolls, but Mario does not go with it.
LYLOPE-Substitutes other sprites for doors.
ELKELA-Slot graphics in pregame, graphics odd.
TSOOPE-Great-looking freeze when you pull a vegetable.
ELSELI-Scrambles graphics behind you.
POZEXL-Rippling water sprite substituted for upper-left corner of green platforms.
OKPETZ-Logs in first level are gone.
EPAEPA-In beginning of level 1, strange effects include warped graphics and Mario balancing an enemy on his head!
EPTEPT-Graphics are scrambled and change.
Level Altering Codes Alter level structure, not sprites themselves.
KAZETZ-Holes in the ground.
There are 5 enemies where there should be only one.
KPZETZ-Pits in the ground.
KZZETZ-The level is rearranged.
KXZETZ-The enemies are different.
KLZETZ-The level is rearranged.
KUZETZ-The enemies are different.
KGZETZ-The level is rearranged.
KEZETZ-same KTZETZ-same KNZETZ-The level is nicely different.
XPIEPO-Eternal plunge with enemies.
Use invincibility or you will soon die.
Also an SFX code.
Also a graphics code.
Graphics Scramblers Similar to the OSTENA family in Mario 1, these codes switch certain sprites with other sprites.
EEEEEE-does not affect pregame, but is wonderful in game!
KKZOPZ-When Mario is not scrolling vertically, graphics look like the Mario 1 2020 graphics codes!
PEEEEE, ZEEEEE, GEEEEE, KEEEEE, IEEEEE, SEEEEE, TEEEEE, YEEEEE-These all are like Someone もっとゲームを無料でプレイ other and are great!
SFX Codes EKKELV-The sound effects for jumping and climbing change.
Also a graphics code.
KPIEPO-Changes effect for character selection.
Also a graphics code.
Also a behavioral code.
EPIEPO-Just like KPIEPO but the sound effect for throwing keeps changing.
Also a behavioral code.
Also a graphics code.
PPIEPO-Changes character select effect.
Also a graphics code.
OPIEPO-Changes character select effect.
Also a graphics code.
XPIEPO-Changes character select effect.
Also a graphics code.
Also a level altering code.
IKAAAE, PKAAAE-Constant effect is going all the time.
EEAAAE-Mario does not make that falling noise at the beginning of the pregame.
IGEAPO-Sound effects for shrinking are odd.
Failed Codes UAZEAZ-This code worked one time, and it was the coolest thing.
Mario was jumping around in slow motion inside what looked like a warped fantasy slot machine not the one in the sub-game.
IIIOPE-SFX code which does nothing I can find.
Super Mario Brothers 3 Behavioral Codes UUKXGLIE-Always small Mario, invincible, can jump on any enemy.
VXKXGLIE, KXKXGLIE-Invincible, but may not be able to go in pipes.
PGTIPS-Pass through most enemies KOSUZI-This code allows you to pull blocks out of the scenery and creates holes that you can fall down if you are not careful.
Only allows you to pull blocks out at certain points in space.
AOSUZI-A much better version of KOSUZI.
Mario can shoot out a block at any time, and can remove scenery, blocks, pipes, or any other game element.
A great weapon and tool for carving passages.
AESUZI-Mario can pull blocks out erraticaly, and a menu blocks the screen when he jumps.
The hammer brother on the map is in an odd location.
There is no hammer brother on the map, the music is odd for a split-second, and those colored blocks in the background i.
This code freezes after a little while and leaves the music running.
AOYUZI-Hammer brother on map takes a nap.
VVLLLI-Mario bounces when he walks.
See also MUSIC CODES.
EAOXUN-Enemies commit suicide upon seeing Mario.
KKLLLL-Your score shoots up as your time shoots down to 0.
APZLYG-You seem to be walking on the scenery for a completely different level.
APOUZI-Enemies, Mario go through walls.
TLLLEE-On map, Mario's "ring of stars" expands until it disappears.
TLLLLY-There is no sound effect when Mario hits a block.
In addition, every time he hits a black there is a small flash.
POPUPO-Music box is always active.
TELLEY-Mario is forced to run full speed to the right against his will.
Try getting far in the game with this code!
POIISG-Blocks move up a notch when you hit them.
KOZZYV-Plants don't fire as much.
IOZZVV-Freezes the Para Goomba.
OEPZXZ-When Mario kills an enemy or gets a coin, he also gets a 1up.
OOKXGLIA-Start and continue as a Raccoon.
OOKXGLIE-Start and continue as a Frog.
SEUXKGAA-Press B and DOWN for a door.
XEKXGIJE-Start and continue as a Tanooki.
YLLLLI-Walk through walls, objects.
Para Koopa wings fly separately from bodies.
SSASSA-Cannot be touched by enemies or powerups.
TTTXUN-Mario the human top.
POEISO-Enemy position different than it appears.
ATIXXL-Mario has trouble running.
ATVXXL-Mario has different trouble running.
Also a specific graphics code.
AOZXEL-Hard to maneuver Mario, freezes when you kill an enemy or hit a block, Mario cannot run, only can smw game genie forward by jumping.
Also a graphics code and a music code.
EPTXXL-When Mario holds B and runs to the right, he will not go faster, but instead, slow down, stop, and reverse direction, increasing to maximum speed.
EPYXXL-Like EPTXXL except Mario does not reverse direction.
TZLXZS-When Mario hits a block, a green block appears 2 notches down and the original becomes invisible.
This also changes the sound effect for flapping オンラインで無料でプレイする車のゲーム tail.
TYLXZS-Same as TZLXZS, but a different sound effect is substituted.
TELXZS-Mushrooms do not emerge from blocks, but instead fall from heaven.
APOXXL-Stomp an enemy while running and get a boost.
Also a graphics code.
Also a graphics code.
Also a graphics code.
Also a graphics code.
UNYXXL-No friction when walking right.
Also a graphics code.
SNYXXL-Walk slowly to the right.
Also a graphics code.
EXYXXL-Walk slowly to the right.
Also a graphics code.
PXNXXL-Walk slowly to the left.
Also a graphics code.
XXYXUU-Mario's motion is very jerky.
Also a graphics code.
XXLXUU-Mario slides when he moves.
Also a graphics code.
Also a music code.
ESSXUU-Mario's motion very jerky.
Also a graphics code.
Also a music code.
ZZZXUU-Mario has difficulty jumping.
Also a graphics code.
Also a graphics code.
Also a music code.
AOLXUU, OSLXUU, ESLXUU, GSLXUU, OELXUU, OOLXUU, OXLXUU, OKLXUU, OVLXUU, ONLXUU-All make Mario slide.
All are also graphics codes.
ZTZZYS-Once p-meter starts flashing, it never stops.
PAXZOP-Odd behavior, repelled by koopas?
POXZOO-Swim without water, but gravitational pull is very strong.
Very difficult to do, use NES max or here turbo controller.
Also a graphics code.
POXZOU-When you try to brake, you accelerate.
PVPUPO-Coins rain from sky.
PNPUPO-Game is slow motion, no back-scroll, hammer brother is asleep.
SVTZTS-When you hit a block, it appears green one block unit up.
POXXTZ-Mario shoots fire all the time!
Level 1-1 looks enemy-free, but if you keep heading to the right, you will be invisibly barred.
Then the game behaves as if you are at the last level battle with Bowzer The ground shakes and Bowzer lands.
He is invisible and is instantly destroyed.
The door appears to the holding chamber and the normal game ending resumes!
Score is 0 the entire time.
PSZUPO-No enemies except one buzzy beetle which falls from the sky.
KKLZZO-Cannot interact with enemies, powerups.
Also a graphics code.
KKTZZI, KKTZZS-Hitting a question block springs you up into the air.
KKEZZE-Shells behave very oddly.
Donut blocks appear underfoot.
Also a graphics code.
Also a music code.
PPZZZE-Mario can jump through coin blocks.
Also a music code.
Also a music code.
Also a music code.
AKEZZE, NKEZZE-Shells behave oddly.
Also a graphics code.
Also a music code.
Also a graphics code.
Also a music code.
Also a music code.
Also a graphics code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a graphics code.
Also a music code.
Also a graphics code.
Also a music code.
Also a graphics code.
Also a graphics raスロットの本を無料でプレイ />PYPUNO-Enemies appear in odd places.
Also a graphics code.
Also an SFX code.
PYPUPS-Enemies fall from sky.
Also a graphics code.
PYPUPT-Hammer brother is sleeping.
Also a music code.
PYPUPN-Strange things that you can kick around come out of blocks!
SYVUPO-Screen does not scroll.
Also a graphics code.
PYPXUN-Enemies drop dead on sight.
TELLLI-Mario cannot jump, just slide across screen.
TPLLLI-Mario can squeeze through walls, blocks.
PTLLLI-Mario can squeeze through things slowly.
VELLLI-Mario is constantly high-jumping!
Mario gets 1ups when he kills.
VXLLLI-Mario is constantly jumping slightly less high, 1ups.
APLLLI-Placement of invisible walls, platforms after getting powered up.
VULLLI-Mario bounces very low, 1ups.
EELLLI-Very high bounce, 1ups.
EOLLLI-Slightly lower bounce, 1ups.
EXLLLI-Slightly lower bounce, 1ups.
AELLYT-Can't interact with blocks.
ZELUYT-All blocks contain stars.
AELUYT-Blocks turn into note blocks with mushrooms, flowers in them.
PELUYT-Same, but tails instead of flowers.
GELUYT-Wood blocks with powerups.
KELUYT-Bosses come out of blocks and die.
You can finish the world in any level!
IELUYT-Wood blocks with powerups.
TELUYT-Wood bricks with stars.
YVUUYT, YNLUYT-Blocks turn into black chomping plants with powerups.
TVUUYT-Hit a coin and ghost images appear, powerups become 1ups.
AEUUYT, AELUYT-Note blocks with powerups.
AOUUYT-Coins are powerups, powerups break.
AKUUYT-Note blocks sink and move around.
EOUUYT-Note blocks move differently.
PEUUYT-Note blocks with powerups.
PUUUYT-Note blocks, bosses are in blocks and go flying!
ZEUUYT-Note blocks with stars.
ZUUUYT-Note blocks, 1ups, bosses.
LEUUYT-Wood blocks with powerups.
PUUUAT-Note blocks with powerups, bosses.
PUUUYV-Note blocks with powerups.
ASTUYT-Blank screen, wood blocks appear everywhere.
ESTUYT-Blank screen, less wood blocks appear.
VSTUYT-Note blocks appear near question blocks.
GSTUYT, PSTUYT-Note blocks appear.
OSTUYT-Different note blocks appear.
LSTUYT-Screen does not scroll, powerups.
AIZUYT-Mario moves click here map in slow motion.
ASNUYT-Cannot interact with blocks.
PGAOKA-Run around under level.
PGZOKO, PGXOKO-No piranha plant.
PAZSNO-Mario does not interact with enemies.
TVUXNUEE-Mario runs extremely fast.
EANZKLLA-Hold B to slide or bounce.
TEUZELSZ-Mario stops instantly after letting go of running.
KANZKLLA-Power slides hold B.
ZVUXNUEE-Tap B for turbo.
KEUZELSZ-No deceleration after running.
IIIIII-Enemies are displaced one unit upwards and occasionally teleport.
ZTZZYS-P-meter never stops after it starts, and blocks disappear when struck.
SXTZPO-Mario can ice skate when he has the tail.
ALLSTA-Note blocks in background with mushrooms, flowers in them.
PLLSTA-Note blocks in the background with stars in them.
ELLSTA, ZLLSTA, ULLSTA, XLLSTA, LLLSTA, AALSTA, AELSTA, APLSTA, AZLSTA, AXLSTA, AULSTA, AGLSTA, AKLSTA, ATLSTA, AYLSTA, etc.
Someone should do all of the permutations and describe each code which results.
AVXLUL-Sticks a note block in level 1-1.
EVXLUL-Sticks a pipe segment in level 1-1.
PVXLUL-Sticks 2 note blocks in level 1-1.
ZVXLUL-Sticks 3 note blocks in level 1-1.
LVXLUL-Sticks 4 note blocks in level 1-1.
GVXLUL-Sticks 5 note blocks in level 1-1.
IVXLUL-Sticks 6 note blocks in level 1-1.
TVXLUL-Sticks 7 note blocks in level 1-1.
YVXLUL-Sticks 8 note blocks in level 1-1.
OVXLUL-Sticks a bigger pipe segment in level 1-1.
XVXLUL-Sticks a pipe in level 1-1.
UVXLUL-Sticks a bigger pipe in level 1-1.
KVXLUL-Sticks a インカフォーチュンスロットマシン pipe in level 1-1.
SVXLUL-Sticks a bigger pipe in level 1-1.
VVXLUL-Sticks a bigger pipe in level 1-1.
NVXLUL-Sticks a bigger pipe in level 1-1.
ISOIKE-Can't interact with enemies, powerups.
AASAAS-Mario is trapped on map and can only battle.
LLLUUU-Piranha plant fireballs come from different locations.
KSSXUU-Mario has trouble moving backwards.
AOLXXU-Mario accelerates quickly, and points look different.
Powerups ディズニーのオンラインでプレイするターザンゲーム behave oddly.
EOEISA-Mario falls through the ground in places.
AOZULT-Mario forced to play ice level forever.
AOSUZT-Mario cannot hit blocks from below, click to see more bosses pop out of question blocks.
KKKKKK-Turtle shells don't break blocks.
IANXOU-B button slows Mario down.
OPEKGG-Tornado takes Mario away.
YYXPLOVS-Mario only has one life but appears to have 99.
PGTIPO-Shells "tunnel" through blocks.
Graphics codes OPOXUN-Enemies "drip" points, background splits into moving parts.
AOPUZI-Map is just a bunch of nice-looking static.
PINAOO-Freeze with wacky static.
XZZOEK-Alters the background scenery ポーカーサイトフリーマネーいいえ入金 />IANOXG-Makes green stripes and spots appear everywhere.
AASUZI-Makes an odd-looking map, and whenever Mario jumps, a menu blocks the screen temporarily.
AOTUZI-Hammer brother on map looks source />This freezes in the levels.
AOSZZI-Hit a coin block and go flying.
You will come down at the end of the level.
VVLLLE-Enemies have a nervous tic.
ETOXUN-The apparent position of enemies is different from the actual position.
POSOXG-Adds spots of odd color to bkgrnd and game elements.
EPOXPN-Piranha plants look odd.
GPOXUN-Screen flickers VVALLL-Wintertime color scheme on map and levels.
VVLLLT-Upon entrance into a level, the screen flashes, a weird noise sounds, and Lemmy Koopa materializes in Mario's position, causing him to die and the game to freeze.
VPSUZI-A very strange version of KPSUZI.
APPUZI-Enemies fall from sky.
VVLLZL-Fantastic code which depicts one of Bowzer's most disturbing experiments-strange half-Koopa half-Goomba mutants!
VVLLXL-Scenery is very slightly different.
VVLLUL-Scenery is very slightly different from above code.
YVONNE-Map freezes and looks quite bizarre.
POPXPO-A fantastic code which causes enemies and items to leave trails when they move.
VOPXPO-Same as POPXPO, but Mario is also hovering.
AOPXPO-Leaves trails, but enemies flash graphical changes.
ZZLLUN-The screen will not scroll in the level.
ALKELI-A scrambled map, the only available move being a battle.
OOOOKK-Large patches of different color over scenery, game elements.
EEEOKK-Scrambled map, when you enter a level it is automatically beaten.
When you enter the castle there is a graphic display and the game freezes.
AKAKAK-Scrambles the map and freezes.
You do not interact with Koopas and Goombas, and they are mutated wildly.
The Goombas have wings but do not fly.
Buzzy beetles also have wings.
On occaison, there are strange rains and hammers or odd projectiles will come flapping towards you.
The flashing circle things name?
IANOXG-Vertical stripes of color in levels.
YAZPNO-The level is gone, just a sky-blue void into which all sentient beings fall.
VALLEY-Somewhat difficult to describe.
POZZVV-Para Goombas appear upside-down.
KISSYS-All enemies appear at left side of screen.
PZVUXV-Freezes, displays Mario with a glowing halo, 億万長者のゲームになりたい人 toad gesticulating wildly, and a green king-dog scratching himself.
NIXOOK-Cool-looking frozen title screen.
AKIXXL-When you change from the map to a level, the palette changes rapidly but returns to normal read article you enter the level.
スクラッチカードカジノ of Mario and world cycle.
Also a behavioral code.
Also a behavioral code.
AZZXVL-When Mario jumps, a menu blocks the screen.
TYXXZS, TYZXZS-Mario's clothes are all black.
In addition, the sound of Mario flapping his tail changes.
KKKOKK-Mario appears on the map in a very odd way.
NNNOKK-Ice world with graphic alterations.
APOXXL-Different odd title screen.
EPOXVS-Map flashes when Mario enters a level.
Freezes with infinite music.
TYLPZS-Mario cannot reach 1-1.
Mario enters a battle with the hammer brother and falls through the ground.
After he dies, the hammer brother starts moving and never stops.
ANYXXL, EEYXXL, NNYXXL, VNYXXL, ONYXXL, XNYXXL, SNYXXL, EXYXXL-these all alter the color palette and also are behavioral codes.
UUUXUU-Play in a black void.
Mario is also paralyzed.
XXLXUU-Palette is odd, leaves fall straight down.
Also a behavioral code.
Also a music code.
ESSXUU-Palette subtly different on map no blue.
Also a behavioral code.
Also a music code.
EEEXUU-When you get points, the first 2 digits of the point score get stuck at the top of the screen.
OOOXUU-Aforementioned "menu" when you jump, graphics jump around in a confusing way.
Also a behavioral code.
Also a behavioral code.
Also a music code.
OZXXUU-Points appear on ground.
AOLXUU-Palette shifts when you enter scene.
Also a behavioral code.
OSLXUU, ESLXUU, OELXUU, OOLXUU, OXLXUU, OKLXUU, OVLXUU, ONLXUU-All of these change the palette of the map and the levels.
All of these are also behavioral codes.
XSLXUU-Map palette is changed, level is a black void.
KSLXUU-Map palette is changed, level is a black void.
GSLXUU-Map and level are a faint blue color.
Also a behavioral code.
ZTZOYS-Same mysterious ice level as PIPOIS, but you are pulled across it to the right.
When you die, the hammer brother moves indefinitely.
ZTZOAS-Same ice world, but Mario is free to move at will.
LOXZOP-Odd curtain at the beginning.
When little Mario jumps, he still appears to be running.
When you get a mushroom, the palette changes slightly.
Becomes a graphics scrambler if you get a tail.
UOXZOP-Odd animation for jumping, some scrambling.
GOXZOP-Odd animation for jumping.
KOXZOP-When you jump, you apear to be Frog Mario.
TOXZOP-When you jump, you look strange.
YOXZOP-Odd animation for jumping and curtain.
POXEOP-Odd beginning to 1-1.
Also a behavioral code.
When you enter a level or the map, screen dims until only Mario can be seen.
Scenery, enemies are still there, however.
POXZOY-No walking, jumping animation!
Freezes when you get a mushroom.
OOXZOO-No title screen, goes right to map.
POXPOZ, POXPOX-Beginning of 1-1 scrambled.
ESSZUU-Black on map is orange.
AIIZXY-Mario is a red frog.
POXZOP-Odd curtain, no jump animation.
ZAPUPO-Enter level one and fall on a warped version of the map screen!
PLPUPO-Levels are switched around.
Level 1 is a warped Toad house.
Looks like it will freeze, but it doesn't.
Second level is dungeon, 3rd is spade, dungeon is hammer brother without hammer brother.
Level 1 is some strange dungeon with music from the level 7 map!
The fortress is a stable warped map which will not freeze.
Combine this with the music code OOOVYU, go in the door, and 今日のモンテカジノで何が起こっていますか for a wonderful piece of music!
PYAUPO-Raccoon Mario looks odd.
KZTXVA, KZTXVE-Title screen looks fantastic!
KZTXVA, KZTXVE-Title looks fantastic!
VXYZZZ-Frozen game, just strobing curtain.
AXYZZZ-Map is greyscale, level is greyscale, and everything but enemies is invisible, except when Just click for source is jumping.
PSZZZO-Piranha plants look odd.
POZZZO-Piranha plants look odd.
PAZZZO, PEZZZO, PGZZZO, PZZZZO-Great freezes.
UVPUPO-Like trailing code, but leaves different trails.
PZZIPO-Scenery blocks are altered.
STZIPO-Scenery blocks are incomplete.
EZZIPO-Scenery blocks are different.
ZZZIPO-Scenery blocks are different.
ZZZSPO-Scenery blocks are different.
Also an SFX code.
KKEZZE-When ゲーム無料ダウンロード怒っている鳥 shrinks, he appears as though he is under strobe lighting.
Enemies look odd, some trailing.
KKLZZO-Enemies are imprints on the screen.
Also a behavioral code.
Sky is grey, except for colorful "lightning" when you get a powerup or stomp an enemy.
Free-standing coins are blocks and vice versa.
Hammer brother is in a different spot on the map.
KKTZAO-Mario does not turn around when he walks backwards.
Mario dies in slow motion.
Also a music code.
KKTZPO-Mario does not turn around when he walks backwards.
Raccoon Mario has especially odd animation.
Question blocks are not animated.
Also a music code.
KKTZLO-No backward animation, mushrooms are disfigured.
KKTZYO-Coins are blocks and vice versa, no question block animation.
KKTZPA-Certain colors cycle constantly.
Getting a 1up restores a degree of normalcy.
Also a music code.
KKTZPE-Like KKTZPA but different colors cycle.
Also a music code.
KKEZZE-When you reach the end of the level, the graphics scramble wildly.
Also a music code.
Also a behavioral code.
GSZUPE-No jumping animation for big Mario!
VKEZZE, NKEZZE-Graphics freak out occasionally.
Also a behavioral code.
Also a music code.
YKEZZE-Menu bar pops up occaisonally.
Also a behavioral code.
Also a music code.
OEEZZE-End of level is scrambled.
Also a music code.
Also a behavioral code.
Also a music code.
Also a behavioral code.
Also a music code.
ESEZOE, ESEZUE, ESEZKE, ESEZSE, ESEZVE, ESEZNE-All of these create different warped title screens.
Also a behavioral code.
PYKUPO-Palette changes when you bring up your item menu.
PYIUPO-Jerky scroll, scrambled graphics.
Also a behavioral code.
PYTUPO-Like PYIUPO but not as intense.
Also a behavioral code.
PYPUVO-Odd stars on map.
Also an SFX code.
Also a behavioral code.
Also just click for source behavioral code.
EELALI-Map composed of "M"s.
PEUXKGAA-Mario starts out big.
XEUXKGAA-Mario starts out odd.
KEUXKGAA-Mario is a red frog.
VEUXKGAA-Mario is a red Hammer Brother.
ISUXKGAA-Mario odd, freezes in level.
EELZYT-Piranha plant is just a head!
PUUULT-Automatically go into weird ice level.
PUUUYZ, PUUUYX, PUUUYG-All warped graphics.
This is one of the only codes I have found which changes the actual structure and layout of levels most only change appearance.
I need more codes like this!
Also a music code.
SXGZPO-There is a small blue square above blocks containing P-switches.
IKIIII-Shells look odd when in motion.
XZOPEA-Screen will not scroll.
XXOXUU-Graphics scramble when game events happen.
KSLLLL-Enemies appear and disappear.
IOSUZI-Hammer brothers behave oddly on map.
GOZXXL-Odd colors in map, level.
Mario cannot move in level.
APPSTA-Map graphics are weird.
KSIIII-Enemies do not "squish" when you jump on them.
Mario immediately exits and appears on the map spinning.
EOPUPO-Level scrambles on the fly and Mario cannot score points.
AOSZXI-Great transition between map and level.
IPPOKK-Map graphics scrambled, forced to enter scrambled battle mode.
XYLOPN-Parts of level graphics scrambled.
Also an SFX code.
UKKXGLIE-Mario is a swimming mass.
NNNLPA-You cannot see which world you are in.
Also an SFX code.
PGTIPX-Bushes in sky and scrambled clouds.
Graphics Scramblers The set of these codes is a subset of the set of Graphics Codes which basically do the same things as each other.
They replace certain sprites PC 2019用のトップ10の無料fpsゲーム others.
For example, the left corner of a piranha plant pipe may be replaced with a section of undulating waves.
As a result, descriptions are hard to make for each one.
I have asterisked or otherwise indicated my favorites, but try them all out and give them your own descriptions.
GAEOXG-A wacky graphics scrambler.
Mario also appears to be underground.
SGAOOK PGPOSK OAKOSK-Removes stripes of graphics.
SGKOKK OGOPOK PGOPOK OAKPSK SGTOSK-Mostly blackness.
SPPPNK SIPPNG VVVOKK-colored patches on scenery.
AAAOKK-Great, similar to the OSTENA family for Mario 1.
ZZZOKK SSSOKK POXPOU POXPOK ESSOXU APPPEK OOOZZZ-A minor scrambler.
PKZZZO KSZPKK-Stripes and patches of color.
PIGPEG-Replaces most of the background with bars of color.
The OKK family of graphics scramblers is analogous to the OSTENA family in Mario 1.
The following are all the codes I have tested, and a formula for generating similar scrambler codes follows the list of codes.
KGAOKK XGAOKK LGAOKK UGAOKK GGAOKK IGAOKK SGAOKK VGAOKK YGAOKK NGAOKK PAAOKK AAAOKK APAOKK AZAOKK ALAOKK AIAOKK ATAOKK AYAOKK EAAOKK EPAOKK EZAOKK ELAOKK EIAOKK ETAOKK EYAOKK PAAOKK PPAOKK PZAOKK PIAOKK PTAOKK OAAOKK OPAOKK OIAOKK ZAAOKK ZPAOKK ZZAOKK ZLAOKK ZIAOKK ZYAOKK XAAOKK XPAOKK Formula for generating similar graphics scramblers: 1st letter can be any letter 2nd letter can be A, P, Z, L, G, I, T, or Y 3rd letter should be A 4rth letter should be O 5th letter should be K 6th letter should be K or G Music Codes Even if you are not interested, try these out anyway.
These are the codes I spent the most time and energy compiling, and I love them like children : Anyway, give them a try.
EPZXVL-This code will freeze the game and leave the music playing.
Great for listening to codes below work without the hindrance of a time limit.
ALSUZI-Another eternal music code.
TVLLLL-Another eternal music code.
PUUUOT-Another コーヒークレイズゲームオンライン music code.
OOOVYU-This is the archetypal music code for Mario 3.
The first level music is nothing special, but 2 on is simply incredible!
It is almost the same every time you run the code.
I have never heard a NES utter these kinds of sounds before.
OOOVYN-Map music sounds like melody has a hard time keeping up with drums, level music effects are same as EEEVYN.
OOOVYI-Melody of map music sustained longer, sounds like a pure sine wave, and melody of level sustained as well.
KKKVYU-The music is normal except for the bass part, which is click the following article odd.
EKKVYU-Similar to KKKVYU, with small differences.
PEKVYU-Also similar to KKKVYU.
TTTVYU-On the map screen, a music "sampler" will play which goes through first small cuts time up, hurry up, finish level music and then goes once through each map's music.
Next is the finishing game music.
Music box music follows, with strange noises accompanying it, and it eventually degenerates into wonderful strange noises.
EEEVYU-A sampler within a level, running through all normal level music, and going into a beautiful fast noisy rave-up!
EEEVYN-Map music is just bass and drums, certain notes in level are sustained longer.
EEEVLU-Like EEEVYU but starts with swimming https://casino-promocode-deposit.site/1/2147.html />AALVYU-Slows down all map and level music except for certain levels, like 1-1 and 1-5, which sound fantastic.
Let me know if you find other great-sounding levels.
AALVYN-Affects map and levels, makes drum samples trigger so fast they become strange grinding and humming noises.
ANLVYU-Freezes upon entering a level, but makes odd crashing noise over and over again.
Sounds like you are being chased by the mechanical Hitler in Wolfenstein 3d.
YYYVYU-Music periodically stops, then starts again.
NNNVYU-Freezes the game and makes a wonderful grinding noise.
NNNVYS-The harmony part on the map screen is sustained.
Freezes when you try to enter a level.
XUNXUN-Affects drum part on map music.
This also makes click timer just the ones digit, occaisonally with arcane symbols replacing the other digits.
Level music is normal.
YUYXUN-Affects map music slightly, and adds another level 2 to map.
YXYXUN-Like YXYXUN with different sound inserted.
YEYXUN-Like YXYXYN with different sound.
VYYXUN-One part of map music gets out of time with rest.
OYLXUN-One part of map melody slows down.
In addition, game freezes seconds after entering a level, making it another ideal "infinite music code".
EPOXUN-After passing first pipe in 1-1, game freezes but occaisonal drum sample is triggered.
After an indefinite time interval, only the drum part resumes at full speed, but with strange touches you will NOT hear in the game normally.
YYLXUN-First level map music is FANTASTIC!
YYYXUN-Different first level map music.
OPOXUN-The aforementioned graphic code also affects the music.
When you trigger a sound effect like getting a mushroom or being shrunk, the game appears to freeze.
Wait, however, and you will see that the effect is slowed down greatly, with pleasing audio results.
AOLUZI-Makes music "skip" occaisonally.
AESUZI-Adds tom sample to melody, also interferes with graphics.
VVLLLL-Makes wonderful noise for about one second, then freezes : I need a code which will do this without stopping the music!
VVLLLI-Level melody off-time, Mario bounces when he walks.
KVLLLL-Freezes game and makes different noises.
EEOXUN, EOOXUN, EXOXUN-These freeze like EPOXUN, but resume the drum track instantly.
AOLUZI-The music is altered and skips.
NAXULT-There are lags between different sections of the music, and com オークカジノカジノタワーズブリスベンbooking occaisonally changes slightly.
AOZXEL-Occaisonally when this freezes, the have ゲームパッドデュアルアクションロジクール apologise will resume as in EEOXUN.
OXTVYZ-A wonderful code which switches some of the drum samples around.
OXTVYT, OXTVYV-Either of these codes make some wonderfully dissonant map music.
OXTVYI, OXTVYS-Either of these codes take the harmony, bass, and half the melody out of the map and level music.
OXTVIT, OXTVIV-Either of these codes change the sample for the hihat.
OXTVYP-Makes incredible map music, and adds extra hihat to the levels.
OXTVGT-Changes the drum samples on the map and in the levels.
OXTVYN-A nice-sounding and cool-looking freeze.
OXTVPZ-Different fantastic dissonant map music.
OXTVGZ-Changes the samples of some of the drums.
OXTVGN-Changes the music of the entire game so that only one note is played in rhythm over and over.
Really fun at first, but you can only take so much.
Map music level 1 is fantastic.
Extra hi-hat, beeping, notes added.
Level music similarly affected.
Sometimes there are no drums in the level music at all.
OXTVZT-Like OXTVPT, but no extra notes are added.
OXTVYT-Like OXTVPT, but no extra hi-hat is added.
OXYVPT-In the map and level there is no hi-hat.
OXAVPT or OXEVPT-In the map and levels the bass is playing very oddly.
OXPVPT-On the map and in the levels the bass is almost not present.
OXLVPT-No bass in map, levels.
OXKVPT or OXGVPT-On the map, there is no hi-hat, and an extra snare of some kind is being played out of rhythm.
In the levels, there is a crash on every beat being played with some weird just click for source />XLYXUN-Certain parts in map music malfunction.
XXYXUN-Hihat in level music goes crazy!
XXXXUU-Yet another infinite music code.
ESSVYN-Fantastic dissonant funky map music!
One of the best codes.
EASVYN-Only bass and drums on map, sustains certain parts longer in level.
EEEVYN-Same as EASVYN, but different things are sustained.
ESZVYN-The sound effect of Mario jumping is different.
On the map, an all-drum all-star rave-up with sparse bass playing octaves, but freezes in the level.
Sounds random in some sections, but it is the same each time.
Sounds really cool underground as in 1-5.
ESSVTN-Similar to ESSVYN, but slightly different.
Listen to the beginning of level 1 map music!
ESAVAN-Doubles certain instruments, adds sustain, makes music in map "fuller.
ESPVAN or ESOVAN-Minor changes in the map-sustains the last note of each phrase.
Also does the same in levels.
ESTVAN or ESVVAN-Kind of like a combination between ESSVYN and ESSVLN which does not freeze when you enter a level, but works its magic there オンラインゲームの少年を再生します。 well!
EAAVAN-Snare and other non-hi-hat samples are off.
VTPVAN-Affects both map and level music.
Takes out some drums, adds more kick, and adds weird static to the music.
TTTVAN-Small alterations to map music, but level music is fantastic, similar to ESAVAN with major differences.
YYYVAN-Like ESAVAN but with an even fuller sound.
NUYVAN-The hi-hat stops playing on the map.
XXLXUU-Music odd when you die.
Also a graphics code.
Also a behavioral code.
ESSXUU-Music odd when you die.
Also a graphics code.
Also a behavioral code.
SSSXUU-Music odd when you die.
Also a graphics code.

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Entering YUSUPLAZ (complete version) or YUXLALAZ (incomplete version) into a Game Genie will fix the jumping physics of the game, so that Mario does not lose speed after a jump. Entering GZUNZLZP + GXENZLZP into a Game Genie will fix the running physics of the game, so that Mario does not lose speed when running down slopes.


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Super Mario World Game Genie Codes
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Super Mario World Game Genie Codes
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Super Mario World: How to get 'Silver Yoshi'

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Game Genie is the name of a line of video game cheat cartridges originally designed by Codemasters and sold by Camerica and Galoob.The first device in the series was released in 1990 for the Nintendo Entertainment System, with subsequent devices released for the Super NES, Game Boy, Genesis, and Game Gear.


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Super Mario World Game Genie Codes
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Super Mario World Game Genie Codes
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26 WEIRD Super Mario Game Genie Codes - Killgruz

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Super Mario World Game Genie Codes If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window.


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Super Mario World Game Genie Codes
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Super Mario World (SNES) - Game Genie Codes | Ethereal Games
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Super Mario World (SNES): Small Cape Mario using Game Genie codes

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The following is a list of games we have Game Genie Codes for games on Super Nintendo (SNES).


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Super Mario World Game Genie Codes
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Installing SMW Jailbreak w/Game Genie - YouTube
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Installing SMW Jailbreak w/Game Genie

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Super Mario World was released as part of Nintendo's "Player's Choice" series. This is the most common boxed copy of the game for the SNES, with the box for the original game being fairly rare due to it being a pack-in. Super Mario World saw a port to the Game Boy Advance as "Super Mario World: Super Mario Advance 2".


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Super Mario World Game Genie Codes
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Super Mario World Game Genie Codes
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smw game genie

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This saves you the trouble of having to enter them each time the game is played. Usage: 1. Click the Browse button and select an unzipped Game Boy/Game Gear/Genesis/NES/SNES rom - The system dropdown should populate based on the file extension - The checksum box will also be enabled for non-NES games 2. Enter the desired codes, one per line.


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Super Mario World Game Genie Codes
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Installing SMW Jailbreak w/Game Genie - YouTube
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RECENT UPDATES Super Mario World Game Genie Codes If you are unfamiliar with Game Genie or Pro Action Replay PAR cheats and how to use them - fear not!
Both of these things are usually found under the Cheat tab if you're playing on click Emulator which is located on the Toolbar at the top of the Emulator's window.
If you're playing with an actual physical console you'll need to purchase a physical Game Genie or Pro Action Replay and use the codes that way.
Those smw game genie you out there who are playing on an SNES Emulator that need help figuring out how to use the codes on this page should visit my.
That guide will go into a lot of detail about how to setup and use the codes you find on these pages and some フラッシュワードゲームチュートリアル shooting tips for those who need them.
Don't see the code you're looking for on this page?
Why not try my and see if the code you're looking for is there instead!
Unlimited Lives: C222-D4DD Invincibility Almost all the time: DD32-6DAD It works most of the time.
Restart at Halfway Point on Death: 6267-AF97 Power-Up Selection: EDA5-0F6F Press Up smw game genie Select to cycle Mario through Power Ups.
Start with 15 Smw game genie D3B4-6F07 Start with 25 Lives: F6B4-6F07 Start with 50 Lives: 7FB4-6F07 Start with 99 Lives: 14B4-6F07 Stay as Super Mario, Cape Mario or Smw game genie Mario When Hit: CBED-6DDF Extra items will still fall out of the box at the top of screen.
Stay as Super Mario, Cape Mario or Fire Mario when you fall and die: CB28-DF6D Low Jump: D02C-AF6F Super Jump: D42C-AF6F Mega Jump: DF2C-AF6F Unlimited Time: C264-64D7 You may need to switch off effects to continue on puzzles that use a Timer.
Every Dragon Coin is an Extra Life: D2E5-A7AD Start as Super Mario: 31B7-6F07 Little Yoshi only needs to eat 1 enemy to become Big: DFCE-64A0 Little Yoshi only needs to eat 2 enemy to become Big: D4CE-64A0 Little Yoshi only needs to eat 3 enemy to become Big: D7CE-64A0 Mario Floats After Jumping until you let go of A: DD2C-AF6F Swim in Every Level: CBEA-6DAD Nighttime: 0DED-AFDF Hold down B to float around: EE2C-AF6F Try this code if the other doesn't work and vice versa.
Hold down B to float around: DD2C-AF6F Try this code if the other doesn't work and vice versa.
Green Blocks Activated: B286-07E9 1 Berry for Yoshi to Hatch a Mushroom: DFE3-D7A0 2 Berries for Yoshi to Hatch a Cloud: DBE3-DF00 If you die with Yoshi you continue with him: 62C2-DF0D Kick an Empty Turtle Shell for 4000 Points: 62C0-AFA1 Skip Worlds: EECD-AF6F Mario is Black: 9E32-6DAD No Enemies: 3E32-6DAD Blue Shell is Unlimited Flying Time for Green Yoshi: C2EC-0700 Any shell is unlimited flying time for Https://casino-promocode-deposit.site/1/738.html Yoshi.
Warp to Star World from Yoshi's House: EDB7-0FBD On the World Map while standing on Yoshi's House press Select.
Any Yoshi Has Wings and Flies Without shell: DDE0-07A0 Items dont fall out of "Bonus Items" box when hit 6DEE-14DF D4EE-140F Collect Any Yoshi Coin for Yoshi's Wings This code has some other effects too, like if you die with a winged Yoshi; The level you're on will be completed and you'll start next level with a normal Yoshi.
B9E5-A4AD F8E5-A7DD Yoshi is Invincible 89E4-AFD9 89C6-D4DB Extra Life for Every Coin Even Yoshi Coins DD64-A7D7 DD67-AFA7 Funky Mario CBB7-6D67 DEB7-6DA7 3CB7-6FD7 69B7-6F07 Start As Cape Mario CBB7-6D67 D4B7-6DA7 3CB7-6FD7 69B7-6F07 Start As Fire Mario CBB7-6D67 D7B7-6DA7 3CB7-6FD7 69B7-6F07 Extra Life at 5 Coins D964-A7D7 D967-AFA7 Extra Life at 10 Coins DC64-A7D7 DC67-AFA7 Extra Life at 20 Coins F064-A7D7 F067-AFA7 Extra Life at 50 Coins 7464-A7D7 7467-AFA7 Yoshi Generates Unlimited Items Post Pick-Up Only turn this code on while you're ontop of Yoshi after smw game genie picks up an item; Doing so will cause Yoshi to keep Generating more of that item out of thin air.

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The Game Genie for the Super Nintendo is a gaming peripheral developed by Galoob in 1992 that enabled gamers to apply cheat codes to their favorite SNES games. It gave players the opportunity to have infinite lives, unlimited ammunition, invincibility and many more attributes to help win any SNES game.


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Super Mario Bros. - Game Genie Codes - NES - By ABlake - GameFAQs
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Super Mario Bros. - Game Genie Codes - NES - By ABlake - GameFAQs
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That’s right folks, here we have a collection of Super Mario World Game Genie Codes that you can use to manipulate the classic game. From starting with Extra lives to having unlimited jumping ability (even when you are halfway down a pit) the game genie can add some really fun features to this awesome game.


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Super Mario Bros. - Game Genie Codes - NES - By ABlake - GameFAQs
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Super Mario Bros. - Game Genie Codes - NES - By ABlake - GameFAQs
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You are free to use this file on your web page, but tell me about it via email as a courtesy.
Version History: Version 1.
Finished retyping version 1.
Email me at blake ugcs.
Credit is given where known, but this is hearsay and https://casino-promocode-deposit.site/1/195.html such it is not terribly accurate.
However, thanks to dml localnet.
Some Mario 1 codes come from the SMB Game Genie Page on NES WORLD.
A few of the Mario 2 and 3 codes come from: NESJournal 3, NESJournal 5, and Jesse Smith's game page.
Disclaimer: These codes were all tested on my CARTRIDGE of the Mario games.
They will not necessarily work in an emulator.
The music codes will probably not work at all on an emulator, since NESTICLE does not do a very good job of emulating NES sound.
Super Mario Brothers, Mario, Goombas, Koopas, Bowzer, etc.
I can't describe it!
EOXOPE-Super Mario Brothers 2020-the read article looks tropical check out them pipes and the Castles look like log cabins--freezes if you hit a brick--the levels underground look normal OEKULT-Get a fire flower and you can phase between normal graphics and 2020-- has other effects-you can hit bricks OEPULT-Fireballs invisible, 2020 pops up, music changes, odd effects.
POOAZE-Like POOAIE, but play in grayscale.
A variation on Mario 2020.
ZKSAAE-Scrambled graphics with jerky scrolling.
EKGAAE-Great frozen https://casino-promocode-deposit.site/1/970.html screen!
KKGAAE-Play in the great void with slow music.
Freezes if you hit a block.
Specific Graphics Codes affect some of the graphics POLAKE-New colors for blocks, etc TOSENA-Makes a nice background!
OSTENA-blocks and background scenery are https://casino-promocode-deposit.site/1/552.html Note: OSTENA is part of an immense family of codes which switch the sprites of game elements pipes, ground, background, etc I got tired of doing all of the iterations, but a partial list follows: AOSENA EVSENA ENSENA KOSENA OOSENA OESENA OXSENA OUSENA OKSENA OSSENA AESENA OVSENA ONSENA SOSENA ZOSENA ZXSENA ZKSENA ZSSENA AKSENA ZVSENA ZNSENA VOSENA XOSENA XOGEOA XESENA XVSENA XXSENA ASSENA XNSENA XUSENA XKSENA XSSENA NESENA NXSENA NUSENA NKSENA AVSENA NOSENA NSSENA NVSENA NNSENA EXSENA EXSESA TXSENA EXYEUA ANSENA EXSEUA EXSEVA TKYEUA TKYEVA TKYEOA TKSENA TKSEVA YOSENA LOSENA TSYEUA TSSEVA TSSENA TSYEVA TOSEOA AOSEOA EOSEOA POSEOA TOSENA LOSEOA YOSEOA TVSENA TNSENA TOGENA TOYENA TONENA TOSEUA EOSENA TOSESA TOSEVA TXYENA TXSEVA TXSESA TXYEUA OXSENA OXYEUA EESENA OXYEVA OXSESA OXSEVA ZXYEVA XXYEUA XXYEOA XXSENA XXSEVA EXSENA XXSEOA NXYEUA NXYEVA NXSENA NXSEUA NXSESA NXSEVA AKYEVA EVSENA AKSENA AKSEVA EKYEUA EKYEUA EKYEVA EKYEOA EKSENA EKSEVA EKSENA OKYEUA OKSENA OKSEVA ZKSENA ZKSEVA XKYEUA XKYEOA XKSENA ESSENA XKSEVA NKYEUA NKSENA NKSEVA ASYEUA ASYESA ASYEVA ASYEOA ASSESA ASSEVA ESYEUA ESYESA UXYEUA ESYEOA ESSENA ESSEVA ESSEOA PSSENA PXYEUA PXYEVA PXSEVA LXYEUA LXYEVA LXYEOA LXYEUA LXSEVA SKIENA-nice graphical substitutions background, etc.
ISNAKZ-when you hit a block, another block is under it POKEXX-same as ISNAKZ ISEPAG-ground is a double layer of bricks EATLGZ-Mario does not become big when powered up.
Also a music code.
Also a behavioral code.
IKAXUN-Stripes are missing from background.
YYYXUN-Small section of 1-1 with a big hole in it loops infinitely.
EEEXUN-Stripes missing from background.
PPPEPP-Question blocks flash faster.
GGAEXP-Adds colored stripes to screen.
Lots of question blocks.
POGPIE-When you kill an enemy or hit a block, an afterimage of it stays with Mario for the rest of the level.
ATEOPA-Mario starts under the ground.
POOAIE-Neat-looking title screen, screen before 1-1.
EOOPIT, XOOPIT-Similar to POOPIT-Transposes sprites with one another.
POOAAE-Frozen nice title screen.
NAGOAG-Scenery different or gone.
AKIAAE-Nice frozen title screen.
PZOOPK-Background full of odd clouds.
KITENO-Changing colored stripes on ground.
KISENO-Some ground is invisible.
KKEENO-Discolored level, some invisible scenery.
ONEENO-Some discoloration and scene jumping.
SUXENO-Blue and lime green coloring.
POPOIK-Floor is raised 1 block.
EAZEAZ-Enemies leave trails, gaps in scenery.
YAZEEO-Small changes in color.
AAAETT-Nighttime 1-1 and scrambled graphics.
EOPOPE-Adds lots of question blocks to level.
ZOTAKK, YOTAEG-Changes color of enemies, items.
IUTAVG, AEIAOG, IOTAKK-Blocks and mushrooms are monochrome.
ZXTAVG, ZXTAKG, ZXIASG-Some mushrooms, fireballs, and spinys are almost invisible.
LOIAOK, LXIAEK, LEIAXK-Blocks are sea-green.
ZXIAOG, ZXIAEG, LXIAXG-Blocks are blue with purple lines.
LOIAOG, GOIAEG, ZOIAXG-Blocks are bright purple.
YOIAKG, YXIAVG, AXIASK-Clouds are red and orange.
IXYASG, IXIAOG-Blocks are pink.
ZOTAVG, POTAKG-Blocks are blue and white.
PEAEKG-Blocks which contains coins are marked with the number 1.
KIPAXI-In castle levels x-4, the bricks and lava are blue, there is text at the top of the screen, and there are other graphical effects.
ZEKAEP-Screen jerky and graphical errors.
Also a behavioral code.
TLLLAT-Fireballs disappear and reappear.
IIAAZT-Always look like Fire Mario.
Behavioral Codes affect jumping, running, blocks, etc.
PIAULT-Mario slides when you try to stop or turn around POPISO-enemies cannot be stomped POEISO-goombas change to invincible Koopas when stomped GPPXXY-blocks disappear when you hit them IOAULT-fireballs behave.
EGXVYU, EPXVYU, AGXVYU, EPIVYU-Enemy position different than appearance.
EEEVYU-Enemies, powerups fall through ground.
EPOXUN-Blocks turn invisible when hit.
Also a graphics code.
POPXUN-Random invisible blocks and vines appear.
NNNVYU-Mario passes through objects and touches invisible ones.
ZXLLUN-Mario jumps high, comes up from under screen, hits ground, and floats down slowly.
Enemies and powerups also float down.
Freezes if you get too close to the left edge of the screen.
UUUXUN-Scroll does not keep up with Mario.
ZALLUN, ZILLUN, ZPLLUN, ZZLLUN, ZGLLUN, ZTLLUN, ZYLLUN-Mario and enemies have trouble running and stopping properly.
GENLAS-Mario has extra acceleration.
GENPTS-All question blocks contain powerups.
GENPAZ-Mario, enemies fall through ground.
POEISA-Mario is invincible and starts with 1000 points.
NAGLAG-Certain blocks repel Mario.
NAGNAP-Coins move when you get them.
NAZNAG-When you hit a block, all enemies move closer to you.
PINAAO-Move around while game is paused!
STAGEO-All enemies throw hammers!
SPEPNY-Fire is shooting at you like in a dungeon.
Die at 1-2 from time-up.
GGIOOK-Mario is a zombie.
Also a new world code.
KGIOOK-Mario is a zombie.
Also a new world code.
EGIOOK-Mario is a zombie.
Also a new world code.
GANOPE-Enemies turn into headless bowsers.
STOPYP-Come out of pipe in a cool way.
SEPTAT-Coins are in odd places.
TIKOAP-Starts level in odd location.
NZXNLO-Mario stuck in upper left-hand corner of screen.
TVAPKG-Lowers ground one block.
AETVEN-When Mario shoots fire, strange things happen.
TVTAGG-Everytime you get a powerup or stomp an enemy you get a 1up.
SKIINO-Enemies do not die.
Also a music code.
SIKAEP-Mario can jump high.
Also a graphics code.
KAAEPO-Enemies do not die.
PKAOZP-Mario is invincible and flashing.
LUGLUG-Items like mushrooms and starts move slowly.
SZLIVO-Once Mario gets a mushroom, he is invincible until time up or a pit, at which time Mario becomes small.
If he dies again, he changes to big.
AAZUAG-When Mario is turbo running, he can jump as high as desired by holding the A button.
TALLAT-Mario has autofire when he gets a fire flower.
TPLLAT-Mario glides along the ground when he has a fire flower.
TGLLAT-Mario emits bubbles when he has a fire flower and fireballs disappear.
Mario also teleports occaisonally and sometimes the game freezes.
TKLLAT-Fireballs always click to the right.
TTLLAT-Mario cannot fire except rarely, when fireballs appear as silhouettes and copies of them move symmetrically with the originals.
Also a sound effects code.
EATOZO-Mario drops from sky at beginning of levels.
TAZUIG-Slow descent from some jumps and occasional low gravity.
GTTTTL-Go through enemies and flowers.
GIIIVY-Go through pipes and blocks to the right.
AAATIO-Only Mario can move.
KILLEN-Mario, Goombas behave oddly.
LUILUI-Mushrooms replaced with flashing odd stuff ゲームエンジェルサンプル affects you like a starman.
ISKVGY-Enemies "melt" when stomped.
GOZSXX-Mario is invincible, even from fire.
New World Codes create new levels You should use SSASSA invincibility and PIGOAP swim without water when using these codes to explore areas which would be otherwise inacessible.
GENPAS-transposes certain game elements pipes, question blocks, etc.
GENOAS, GENPZS, GENPLS, GENPGS, GENPIS, GENPOS-All of these do similar things to game elements, like GENPAS but they all differ from each other.
POOPIG, POOPIK-Puzzle piece world.
Use PIGOAP or you will fall and die.
TOOPIS, OOOPIS, LOOPIS, POAPIG, POLPIS, POYPIS-All new worlds.
Also a music code.
SIPPNG-Keep playing through this one.
A later level takes place on clouds, like a bonus round!
LIZONK-3-3 to 3-3 to 1-2 to freeze.
PGAOPK-Question block land which you cannot finish.
IPPPPI-Pipe and steps turn into question blocks.
OGOPOK-Underwater 4-1 to underwater 1-3 to underwater loop to freeze.
PGOPSK-Underwater 4-3 with grey bowser to underwater 8-4 to freeze.
ZIGPSK-1-3 with no platforms to 5-1 no enemies to nocturnal 8-3 to 2-3 bridge to 8-3 1-5 as a castle to 5-1 no enemies to underwater 4-1 with no Lakitu to 1-8 boring level to some strange dungeon to?
AYKPSK-Large ocean to 4-4 as a normal level to clouds.
IAGPSK-4-1 with no Lakitu to 1-3 to underground underwater level to?
PGPOSK-2-1 to 2-3 to 2-3.
SGOOSK-3-1 to 3-1 to 1-1 to 1-3 to?
SAGOSK-Cloud land to 2020 graphics to freeze.
SGAOSK-Underwater 4-1 to underwater 4-3 with earthquakes to?
OGIOOK-Wacky colored 1-1 with grey zombie Mario.
Also a behavioral code.
EIGPSK-Some dumb level to underground night level to desolate plain level to underground 4-3 to?
VIGPSK-4-4 as a normal daytime level to cloud trap.
Underwater 4-3 to cloud loop.
VGKOKK-Nighttime in the mine.
UGKOKK-Nighttime in the tunnel in greyscale.
ZAGPSK-4-1 no Lakitu to 1-3 to fantastic sewer level.
ZIZPSK-1-1 with Lakitu to 1-2 with Toad!
KGKOKK-Pipe to pipe to underwater 4-3 to fantastic 2-5.
GGOPSK-Dungeon 1-3 to normal level to blackness.
ZIGOSK-Drained ラスベガスのナンバー1カジノ to daytime castle.
GGIOOK-Halloween land with zombie Mario.
Also a behavioral code.
Also a behavioral code.
EGIOOK-Stone land with zombie Mario.
Also a behavioral code.
PIPOIS+ZIGPSK-Strange plain with artifacts!
OAKOAK-Flat plain dead end world.
OOOOAK-World riddled with holes.
PPPOSK-Looping 1-3 and 2-3.
VPPPPI-Strange world with shooting coins.
AISOOK-Grey brick, black sky, no scenery.
EISOOK-Black background, no ground, autumn color scheme.
VISOOK, XISOOK-No ground, just pit of water.
GISOOK-Cloud world, zombie Mario.
APSOOK-Grey 1-1 with ceiling.
AZSOOK-Grey blocks, ceiling, partially trapped in blocks.
ETSOOK-Fantastic 1-1 that looks like 8-3!
KGSOOK, IASOOK-Autumn stone zombie.
TGSOOK-Autumn stone with ceiling.
TISOOK-Grey tunnel with ceiling.
YASOOK-Zombie cloud castle with ceiling.
XPSOOK-No ground, それはカジノのゲームに乗ることができます, with ceiling.
Starts out as a 1-1 with a black background and no ground.
Soon you depart from familiar 1-1, swim over a lake of lava, and enter a strange corridor made of ポジション2019によるゲームプレーヤー blocks!
PGEOOK-Like the aforementioned level 0-1.
LOZOOK+ZIGPSK-Fantastic mine shaft use PIGOAP.
POZOOK+ZIGPSK-Plain go down 1st pipe for underground above ground level at night.
PLZOOK-Same as PXZOOK but no zombie.
OAAOOK, IAAOOK, KAAOOK-Great time-ups.
NIGPSK+PIGOAP-Like PAAOOK but normal graphics.
EATOZS-1-1 becomes just a row of blocks that goes on forever.
GPPPPI-Altered 1-1 with many バービープリンセスとポップスターゲームオンライン無料 />YSAOPE+YEAOZA+ AOAPYA-World H-1 POAPYA-World I-1 ZOAPYA-World J-1 LOAPYA-World K-1 GOAPYA-World L-1 IOAPYA-World M-1 TOAPYA-World N-1 YOAPYA-World O-1 AXAPYA-World X-1 LXAPYA-World -1 NEAPYA-You are stuck in the underwater part of 8-4.
PEAPYE-Swimming through a bonus round at night.
SZLIVO-World 0-1 underwater dungeon with traps KIIOZV-Levels are arranged differently.
AIPPAT-Small changes to level.
Also a music code.
AIZPAT-Many blocks are gone, level is different.
Also a music code.
AITPAT-Level contains some object substitutions.
AIZOOG-Blue void with powerups and some scenery.
KPEPNY-Flying fish in 1-1.
OPEPNY-Lakitu in ground in 1-1.
Explore this world; levels are insanely long but can be completed.
PKPOKK-1-1 with clouds for blocks.
PIGPOG-Enemies, lifts switched around.
New World Traps creates world in which you cannot move TIKOKK-Weird castle land.
PSKOIG-Happy brick land trapped.
SGSPSK-Trapped in cloud world.
SGSOOK-Stuck in stone world.
AGOOKK-Stuck in nice caste land.
ZGKOKK-Fantastic cloud trap at night.
XGKOKK-Cloud trap with timeup death.
IISOOK-Zombie, trapped in stone.
YGSOOK-Nice cloud castle trap.
Drop Codes-drop you into a pit OGIPSK-Changing world with time-up death.
ATEOAG-drop into a pit of blue OAKOSK-Drop from sky オンラインゲームカード無料 nothing with time-up death.
PGAOSK-Great drop into nothing あなた自身の夢の寝室ゲームを作る time-up death.
SAGOKK-Warp to 6-7-8 warp zone and die.
SGAOOK-Drop into white and die.
Warp Codes SPPPNK-Loop of some level.
SFX Codes NAGNAG-new sound for stomping NAGNAK-Many SFX different.
NAGNZG-Hitting block FX different.
EAGNAG-Block, stomp FX different.
NOGNAG-Go down pipe FX different.
PAGNAG, NGGNAG, NTGNAG-Many FX different.
Also a behavioral code.
AVINAL-Jump and fire FX are different.
PVINAL-Jump, fire, and powerup FX are different.
Music Codes NGGNAY-creates interesting music from all songs loops several notes and plays various bass parts over this NIGNAY-takes the DrumMix explained later and inserts pauses into it YAGNAY-plays briefly some of the end-game music and then stops-only works occaisonally OGGNAY, XGGNAY, UGGNAY, KGGNAY, EGGNAY-All of these are similar to NGGNAY, but each is different from the rest.
PPPPPP-Various tunes are switched around.
Also a graphics code.
YYYVYU-When you stomp an enemy, music goes through several variations.
KOTAGE-No sound at all.
PIPPPP-Plays invincibility music constantly.
PAPPPP-Loops normal music constantly.
POZPIS-When you interact with blocks, enemies, the music screws up.
AGGNAY, ZGGNAY-One instrument plays some wrong notes on a sine wave.
GGGNAY-Same as AGGNAY but with banjo sound.
POTPIE-Freezes with great grinding noise.
Also a graphics code.
APPPPP, PPPPPP, TPPPPP-Mixed-up music.
EPPPPP, LPPPPP, SPPPPP, NPPPPP-Weird music.
ZPPPPP, GPPPPP, VPPPPP-No music.
TGOOIG-Remixes on the fly.
YGOOIG, TAOOIG, TPOOIG, TZOOIG, TLOOIG, TYOOIG-These all do fantastic remixing which depends on what Mario does!
EPONLY-Fragmented music; some instruments off-time.
AEENLY, ZEANLY-Sound effect music freakout!
NVXNLY, SEXNLY, XXXNLY, Adds a short-decay instrument like a terrible synth banjo sound playing the melody.
OZXNAY, NZXNAY, EPXNAY, APXNAY-All these make the drums off-time in various ways.
https://casino-promocode-deposit.site/1/1778.html starts and stops frequently.
EPPNLY, APONAY, TVYNLY, EPONLY-All these make the melody off-time and the music starts and stops.
PPENLY, NZANLY, NZENLY-All these make the bass strange.
ZLLNLY, NZYNLY, NTXNLY, NYXNLY, NZNNLY, NZXNPY, NZXNZY-All these codes make really cool remixes of the music with extra drums.
ZOANLY, ZXENLY-The melody is turned off.
If the cartridge of just Mario is in, that ballad music will continue.
YLYNLY, GINNLY-Music skips frequently.
NSXNLY, NNXNLY, SUXNLY-Adds a pure, no decay sine wave like a synthesized clarinet playing the melody.
NUXNLY, NXXNLY, IOXNLY-Adds another melody sounding more like an oboe.
TZXNLY, NIXNLY, NGXNLY-Every instrument is odd or skipping.
NZXNUY, NZXNOY, NZXNSY-Makes one note more prominent.
EPONAY, EPONEY-Strange fragments of all songs and here />NZONLY, NZPNLY-Strange transitions between sections of music.
PPONAY-Fragments of normal music.
AIPPAT, EIPPAT-Drums occasionally stop.
Also a new world code.
Also a new world code.
ATINAL-Music replaced by grinding noise.
AEINAL-Music and SFX freak out.
ASINAL-Wonderful musical freakouts triggered by jumping.
Deleter Codes eliminates certain game elements SEGAKE-no scenery XZZOEK-no enemies VULANE-world is invisible blue screen code IKTPOK-no outdoor enemies ZTSLEG-no items except coins TIKULT-fireballs disabled PIGNAX-Mario is invisible, enemies are gone NAGNAX-Mario is invisible, enemies are gone VENUSS-no items in bricks USSUSS-no mushrooms PZOPIG-Some background is gone.
SAGOZK-no background ATLOPT-No platforms.
YYOPAK-Only clouds in background.
PYSOOK-No background, blue sky.
KOTAGE-No sound at all.
Codes ALKELI-Score is strange.
IANOXG-timer is goofed-starts on MOO!
ATAPIX-continues automatically IGEAPO-game stuck in demo TIKPOG-more enemies EPZKIX-tons of turtles YYTOZA-Over 155 lives.
KILLLU-Jumping when big warps you to the next level.
Failed Codes These are codes I have seen on other lists, tested, and found not to work.
This may be due to differences among cartridges, or to the fact that I may have simply missed the effect.
If anyone can discover an actual effect, good for them.
NAPNAG-Description reads "Hit block for permanent 2020 graphics.
KIZVUY-Description reads "I'm walking.
EKOETI-Drums are screwed up nicely.
EKIEPS-Wonderful code which switches drum samples and sfx.
Just listen to the character select music!
Also a behavioral code.
KPIEPK-Music sustains longer between scenes.
Also a graphics code.
Also a behavioral code.
EKPEPS-Drums slow to off.
Also a graphics code.
Also a behavioral code.
Also a great behavioral code.
KATEPK-Like the clarinet code for Mario 1.
EPOEPI-Like the Mario 1 banjo code.
EPOPEI-Some instruments cannot keep up.
EIKPOZ-Freezes, but music continues with odd drum samples.
ELGOPE, EGGOPE, EAGOPE, AAGOPE, ZAGOPE, EIGOPE, EYGOPE, GGGOPE, TIGOPE, EAGOPE-All these codes screw up the beginning of the pregame music amazingly, but none of them last for more than 20 seconds.
They always make a perfect transition into boring normal level music.
I need codes which do this kind of thing without ever resuming normal music.
IANOXG-Certain parts are doubled and track oddly.
XZZOEK-Certain notes sustained longer.
ELKELG-Great noise when you die.
Also a behavioral code.
I need a code which, when you die, does not resume the level so this music can go on longer.
ELKELS-Title music is odd.
ALKELI-No bass, some parts are scrambled.
PLKELI-Bass is playing all the wrong notes.
EIKELI-No bass, parts screwed up.
Behavioral Codes KEZEKZ-When you pick up an item, you transport to the top of the screen.
SEZEPS-Same as KEZEKZ but you don't go as high.
PAZEAZ-When the pidgit lands, subcon shakes.
EOZEKI-Mario goes on a picking-up frenzy, falls through the ground and dies.
You can delay this if you land on an enemy, and you can make Mario go through strange graphic go here />EKPETZ-Some enemies are gone.
EKIEPZ-Enemies appear from left.
Also seems 無料でオンラインでシムをプレイする mistaken graphics code.
OPEOPE-Drill Mario spins and sometimes goes through ground.
KPIEPO-Mario can control enemies with B.
Also an SFX code.
igi 1デモゲーム無料ダウンロードPC a graphics code.
EPIEPO-Like KPIEPO except it also affects SFX differently.
Also a graphics code.
Also an SFX code.
KPIEPK-Mario's control is incredibly strange!
Enemies fall into the ground.
Also a music code.
Also a graphics code.
EKAEPS-Hearts appear every time you kill an enemy or throw something.
Also a music code.
EPKEPK-Mario's control is very strange.
Also a music code.
Also a graphics code.
PKKEKK-Mario can control pidgits and make them jump with A, even while they are in the air already!
Mario himself, however, cannot jump.
KAKEPK-All the characters now flail their legs like Luigi when they jump!
KAAEPK-Characters shake and can't stand still.
They can jump the entire height of the screen.
Also a great music code.
KASEPK-Mario's control is odd.
Also a graphics code.
KPZTSZ-Mario falls through things.
XEEEEE-Unlimited vegetables, coins, etc.
EPAPPI-Enemies don't stick to their routes, they fall off ledges.
EPOPAI-Enemies spontaneously disappear, Mario appears at top of screen.
EPEOPI-Enemies fall through ground.
EELPOT-Enemies walk through things.
One time I threw a POW block and the music did an OOOVYU freakout, the sky turned green, and the game froze!
Experiment with this one.
UEAPOT-Another unpredictable code like LEAPOT.
TEAPET-Enemies and vegetables float at the top of the screen.
Also a music code.
USSUSS-Mario does not interact with enemies.
EEEULT-When you kill certain enemies, they fly straight up.
TELPOT-Ghost-like enemies walk オオカミランスロット無料でオンライン objects.
POPAET-When throwing things to the left they travel further.
YPYPYP-POW blocks change into other objects.
APAPAP-You can put things in midair and stand on them.
TEAPOP-Enemies fall from screen on sight.
YXSETUAO+NSVAPUEO-Mario is very fast.
YZEEGKAO+NIEEYKEV-Luigi is very fast.
YXNAIUAO+NSNEAUEV-Toad is very fast.
YZXALKAO+NIXATKEY-Princess is very fast.
GOEANKAO+NSEEKKA Specific Graphics Codes AAZENZ-A cool-looking freeze.
PAZEOZ-When Mario gets hurt, he stays looking "negative.
EKKELV-The scene frequently shifts in a confusing manner.
Also a SFX code.
EOSESI-The scene occaisonally shifts.
EIKESO-Everything is a nice red-and-white.
EKIEPZ-Odd background in pre-game.
Also a behavioral code.
Also an SFX code.
Also a graphics code.
EPIEPO-Just like KPIEPO except affects SFX differently.
Also a graphics code.
Also an SFX code.
PPIEPO-Adds stripes to level.
Also an SFX code.
Also an SFX code.
Also a level altering code.
Also an SFX プラチナ演劇のカジノのための沈殿物のボーナスコード無し />TPIEPO-Adds stripes, other effects just like XPIEPO.
Also a music code.
Also a behavioral code.
EPKEPK-Enemies are negative images.
Also a music code.
Also a behavioral code.
KASEPK-Adds stripes of color in pregame.
Also a behavioral code.
KATEPK-Mario is a shadow.
Also a music code.
KIZEKE-Adds stripes of color.
ISOOPE-Very minor graphical substitution.
ELVISS-Odd character select screen.
EPOAAE-Slot machine graphics in pregame, enemies and powerups blink rapidly and move in slow motion.
GEAEAE-Screen scrolls, but Mario does not go with it.
LYLOPE-Substitutes other sprites for doors.
ELKELA-Slot graphics in pregame, source odd.
TSOOPE-Great-looking freeze when you pull a vegetable.
ELSELI-Scrambles graphics behind you.
POZEXL-Rippling water sprite substituted for upper-left corner of green platforms.
OKPETZ-Logs in first level are gone.
EPAEPA-In beginning of level 1, strange effects include warped graphics and Mario balancing an enemy on smw game genie head!
EPTEPT-Graphics are scrambled and change.
Level Altering Codes Alter level structure, not sprites themselves.
KAZETZ-Holes in the ground.
There are 5 enemies where there should be only one.
KPZETZ-Pits in the ground.
KZZETZ-The level is rearranged.
KXZETZ-The enemies are different.
KLZETZ-The level is rearranged.
KUZETZ-The enemies are different.
KGZETZ-The level is rearranged.
KEZETZ-same KTZETZ-same KNZETZ-The level is nicely different.
XPIEPO-Eternal plunge with enemies.
Use invincibility or you will soon die.
Also an SFX code.
Also a graphics code.
Graphics Scramblers Similar to the OSTENA family in Mario 1, these codes switch certain sprites with other sprites.
EEEEEE-does not affect this web page, but is wonderful in game!
KKZOPZ-When Mario is not scrolling vertically, graphics look like the Mario 1 2020 graphics codes!
PEEEEE, ZEEEEE, GEEEEE, KEEEEE, IEEEEE, SEEEEE, TEEEEE, YEEEEE-These all are like OSTENA and are great!
SFX Codes EKKELV-The sound effects for jumping and climbing change.
Also smw game genie graphics code.
KPIEPO-Changes effect for character selection.
Also a graphics code.
Also see more behavioral code.
EPIEPO-Just like KPIEPO but the sound effect for throwing keeps changing.
Also a behavioral code.
Also a graphics code.
PPIEPO-Changes character select effect.
Also a graphics code.
OPIEPO-Changes character select effect.
Also a graphics code.
XPIEPO-Changes character select effect.
Also a graphics code.
Also a level altering code.
IKAAAE, PKAAAE-Constant effect is going all the time.
EEAAAE-Mario does not make that falling noise at the beginning of the pregame.
IGEAPO-Sound effects for shrinking are odd.
Failed Codes UAZEAZ-This code worked one time, and it was the coolest thing.
Mario was jumping around in slow motion inside what looked like a warped fantasy smw game genie machine not the one in the sub-game.
IIIOPE-SFX code which does nothing I can find.
Super Mario Brothers 3 Behavioral Codes UUKXGLIE-Always small Mario, invincible, can jump on any enemy.
VXKXGLIE, KXKXGLIE-Invincible, but may not be able to go in pipes.
PGTIPS-Pass through most enemies KOSUZI-This code allows you to pull blocks out of the scenery and creates holes that you can fall down if you are not careful.
Only allows you to pull blocks out at certain points in space.
AOSUZI-A much better version of KOSUZI.
Mario can shoot out a block at any time, and can remove scenery, blocks, pipes, or any other game element.
A great weapon and tool for carving passages.
AESUZI-Mario can pull blocks out erraticaly, and a menu blocks the screen when he jumps.
The hammer brother on the map is in an odd location.
There is no hammer brother on the apologise, スカーフェイスモバイルゲームレビュー opinion, the music is odd for a split-second, and those colored blocks in the background i.
This code freezes after a little while and leaves the music running.
AOYUZI-Hammer brother on map takes a nap.
VVLLLI-Mario bounces when he walks.
See also MUSIC CODES.
EAOXUN-Enemies commit suicide upon seeing Mario.
KKLLLL-Your score shoots up as your time shoots down to 0.
APZLYG-You seem to be walking on the scenery for a completely different level.
APOUZI-Enemies, Mario go through walls.
TLLLEE-On map, Mario's "ring of stars" expands until it disappears.
TLLLLY-There is no sound effect when Mario hits a block.
In addition, every time he hits a black there is a small flash.
POPUPO-Music box is always active.
TELLEY-Mario is forced to run full speed to the right against his will.
Try getting far in the game with this code!
POIISG-Blocks move up a notch when you hit them.
KOZZYV-Plants don't fire as much.
IOZZVV-Freezes the Para Goomba.
OEPZXZ-When Mario kills an enemy or gets a coin, he also gets a 1up.
OOKXGLIA-Start and continue as a Raccoon.
OOKXGLIE-Start and continue as a Frog.
SEUXKGAA-Press B and DOWN for a door.
XEKXGIJE-Start and continue as a Tanooki.
YLLLLI-Walk through walls, objects.
Para Koopa wings fly separately from bodies.
SSASSA-Cannot be touched by enemies or powerups.
TTTXUN-Mario the human top.
POEISO-Enemy position different than it appears.
ATIXXL-Mario has trouble running.
ATVXXL-Mario has different trouble running.
Also a specific graphics code.
AOZXEL-Hard to maneuver Mario, freezes when you kill an enemy or hit a block, Mario cannot run, only can move forward by jumping.
Also a graphics code and a music code.
EPTXXL-When Mario holds B and runs to the right, he will not go faster, but instead, slow down, stop, and reverse direction, increasing to maximum speed.
EPYXXL-Like EPTXXL except Mario does not reverse direction.
TZLXZS-When Mario hits a block, a green block appears 2 notches down and the original becomes invisible.
This also changes the sound effect for flapping your tail.
TYLXZS-Same as TZLXZS, but a different sound effect is substituted.
TELXZS-Mushrooms do not 本当の無料ゲーム from blocks, but instead fall from heaven.
APOXXL-Stomp an enemy while running and get a boost.
Also a graphics code.
Also a graphics code.
Also a graphics code.
Also a graphics code.
UNYXXL-No friction when walking right.
Also a graphics code.
SNYXXL-Walk slowly to the right.
Also a graphics code.
EXYXXL-Walk slowly to the right.
Also a graphics code.
PXNXXL-Walk slowly to the left.
Also a graphics code.
XXYXUU-Mario's motion is very jerky.
Also a graphics code.
XXLXUU-Mario slides when he moves.
Also a graphics code.
Also a music code.
ESSXUU-Mario's motion very jerky.
Also a graphics code.
Also a music code.
ZZZXUU-Mario has difficulty jumping.
Also a graphics code.
Also a graphics code.
Also a music code.
AOLXUU, OSLXUU, ESLXUU, GSLXUU, OELXUU, OOLXUU, OXLXUU, OKLXUU, OVLXUU, ONLXUU-All make Mario slide.
All are also graphics codes.
ZTZZYS-Once p-meter starts flashing, it never stops.
PAXZOP-Odd behavior, repelled by koopas?
POXZOO-Swim without water, but gravitational pull is very strong.
Very difficult to do, use NES max or any turbo controller.
Also a graphics code.
POXZOU-When you try to brake, you accelerate.
PVPUPO-Coins rain from sky.
PNPUPO-Game is slow motion, no back-scroll, hammer brother is asleep.
SVTZTS-When you hit a block, it appears green one block unit up.
POXXTZ-Mario shoots fire all the time!
Level 1-1 looks enemy-free, but if you keep heading to the right, you will be invisibly barred.
Then the game behaves as if you are at the last level battle with Bowzer The ground shakes and Bowzer lands.
He is invisible and is instantly destroyed.
The door appears to the holding chamber and the normal game ending resumes!
Score is 0 the entire time.
PSZUPO-No enemies except one buzzy beetle which falls from the sky.
KKLZZO-Cannot interact with enemies, powerups.
Also a graphics code.
KKTZZI, KKTZZS-Hitting a question block springs you up into the air.
KKEZZE-Shells behave very oddly.
Donut blocks appear underfoot.
Also a graphics code.
Also a music code.
PPZZZE-Mario can jump through coin blocks.
Also a music code.
Also a music code.
Also a music code.
AKEZZE, NKEZZE-Shells behave oddly.
Also a graphics code.
Also a music code.
Also a graphics code.
Also a music code.
Also a music code.
Also a graphics code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a graphics code.
Also a music code.
Also a graphics code.
Also a music code.
Also click the following article graphics code.
Also a graphics code.
PYPUNO-Enemies appear in odd places.
Also a graphics code.
Also an SFX code.
PYPUPS-Enemies fall from sky.
Also a graphics code.
PYPUPT-Hammer brother is sleeping.
Also a music code.
PYPUPN-Strange things that you can kick around come out of blocks!
SYVUPO-Screen does not scroll.
Also a graphics code.
PYPXUN-Enemies drop dead on sight.
TELLLI-Mario cannot jump, just slide across screen.
TPLLLI-Mario can squeeze through walls, blocks.
PTLLLI-Mario can squeeze through things slowly.
VELLLI-Mario is constantly high-jumping!
Mario gets 1ups when he kills.
VXLLLI-Mario is constantly jumping slightly less high, 1ups.
APLLLI-Placement of invisible walls, platforms after getting powered up.
VULLLI-Mario bounces very low, 1ups.
EELLLI-Very high bounce, 1ups.
EOLLLI-Slightly lower bounce, 1ups.
EXLLLI-Slightly lower bounce, 1ups.
AELLYT-Can't interact with blocks.
ZELUYT-All blocks contain stars.
AELUYT-Blocks turn into note blocks with mushrooms, flowers in them.
PELUYT-Same, but tails instead of flowers.
GELUYT-Wood blocks with powerups.
KELUYT-Bosses come out of blocks and die.
You can finish the world in any level!
IELUYT-Wood blocks with powerups.
TELUYT-Wood bricks with stars.
YVUUYT, YNLUYT-Blocks turn into black chomping plants with powerups.
TVUUYT-Hit a coin and ghost images appear, powerups become 1ups.
AEUUYT, AELUYT-Note blocks with powerups.
AOUUYT-Coins are powerups, powerups break.
AKUUYT-Note blocks sink and move around.
EOUUYT-Note blocks move differently.
PEUUYT-Note blocks with powerups.
PUUUYT-Note blocks, bosses are in blocks and go flying!
ZEUUYT-Note blocks with stars.
ZUUUYT-Note blocks, 1ups, bosses.
LEUUYT-Wood blocks with powerups.
PUUUAT-Note blocks with powerups, bosses.
PUUUYV-Note blocks with powerups.
ASTUYT-Blank screen, wood blocks appear everywhere.
ESTUYT-Blank screen, less wood blocks appear.
VSTUYT-Note blocks appear near question blocks.
GSTUYT, PSTUYT-Note blocks appear.
OSTUYT-Different note blocks appear.
LSTUYT-Screen does not scroll, powerups.
AIZUYT-Mario moves on map in slow motion.
ASNUYT-Cannot interact with blocks.
PGAOKA-Run around under level.
PGZOKO, PGXOKO-No piranha plant.
PAZSNO-Mario does not interact with enemies.
TVUXNUEE-Mario runs extremely fast.
EANZKLLA-Hold B to slide or bounce.
TEUZELSZ-Mario stops instantly after letting go of running.
KANZKLLA-Power slides hold B.
ZVUXNUEE-Tap B for turbo.
KEUZELSZ-No deceleration after running.
IIIIII-Enemies are displaced one unit upwards and occasionally teleport.
ZTZZYS-P-meter never stops after it starts, and blocks disappear when struck.
SXTZPO-Mario can ice skate when he has the tail.
ALLSTA-Note blocks in background with mushrooms, flowers in them.
PLLSTA-Note blocks in the background with stars in them.
ELLSTA, ZLLSTA, ULLSTA, XLLSTA, LLLSTA, AALSTA, AELSTA, APLSTA, AZLSTA, AXLSTA, AULSTA, AGLSTA, AKLSTA, ATLSTA, AYLSTA, etc.
Someone should do all of the permutations and describe each code which results.
AVXLUL-Sticks a note block in level 1-1.
EVXLUL-Sticks a pipe segment in level 1-1.
PVXLUL-Sticks 2 note blocks in level 1-1.
ZVXLUL-Sticks 3 note blocks in level 1-1.
LVXLUL-Sticks 4 note blocks in level 1-1.
GVXLUL-Sticks 5 note blocks in level 1-1.
IVXLUL-Sticks 6 note blocks in level 1-1.
TVXLUL-Sticks 7 note blocks in level 1-1.
YVXLUL-Sticks 8 note blocks in level 1-1.
OVXLUL-Sticks a bigger pipe segment in level 1-1.
XVXLUL-Sticks a pipe in level 1-1.
UVXLUL-Sticks a bigger pipe in level 1-1.
KVXLUL-Sticks a bigger pipe in level 1-1.
SVXLUL-Sticks a bigger pipe in level 1-1.
VVXLUL-Sticks a bigger pipe in level 1-1.
NVXLUL-Sticks a bigger pipe in level 1-1.
ISOIKE-Can't interact with enemies, powerups.
AASAAS-Mario is trapped on map and can only battle.
LLLUUU-Piranha plant fireballs come from different locations.
KSSXUU-Mario has trouble moving backwards.
AOLXXU-Mario accelerates quickly, and points look different.
Powerups also behave oddly.
EOEISA-Mario falls through the ground in places.
AOZULT-Mario forced to play ice level forever.
AOSUZT-Mario cannot hit blocks from below, and bosses pop out of question blocks.
KKKKKK-Turtle shells don't break blocks.
IANXOU-B button slows Mario down.
OPEKGG-Tornado takes Mario away.
YYXPLOVS-Mario only has one life but appears to have 99.
PGTIPO-Shells "tunnel" through blocks.
Graphics codes OPOXUN-Enemies "drip" points, background splits into moving parts.
AOPUZI-Map is just a bunch of nice-looking static.
PINAOO-Freeze with wacky static.
XZZOEK-Alters the background scenery significantly.
IANOXG-Makes green stripes and spots appear everywhere.
TANOXL-A very odd, confusing graphics scrambler.
AASUZI-Makes an odd-looking map, and whenever Mario jumps, a menu blocks the screen temporarily.
AOTUZI-Hammer brother on map looks scrambled.
This freezes in the levels.
AOSZZI-Hit a coin block and go flying.
You will come down at the end of the level.
VVLLLE-Enemies have a nervous tic.
ETOXUN-The apparent position of enemies is different from the actual position.
POSOXG-Adds spots of odd color to bkgrnd and game elements.
EPOXPN-Piranha plants look odd.
GPOXUN-Screen flickers VVALLL-Wintertime color scheme on map and levels.
VVLLLT-Upon entrance into a level, the screen flashes, a weird noise sounds, and Lemmy Koopa materializes in Mario's position, causing him to die and the game to freeze.
VPSUZI-A very strange version of KPSUZI.
APPUZI-Enemies fall from sky.
VVLLZL-Fantastic code which depicts one of Bowzer's most disturbing experiments-strange half-Koopa half-Goomba mutants!
VVLLXL-Scenery is very slightly different.
VVLLUL-Scenery is very slightly different from above code.
YVONNE-Map freezes and looks quite bizarre.
POPXPO-A fantastic code which causes enemies and items to leave trails when they move.
VOPXPO-Same as POPXPO, but Mario is also hovering.
AOPXPO-Leaves trails, but enemies flash graphical changes.
ZZLLUN-The screen will not scroll in the level.
ALKELI-A scrambled map, the only available move being a battle.
OOOOKK-Large patches of different color over scenery, game elements.
EEEOKK-Scrambled map, when you enter a level it is automatically beaten.
When you enter the castle there is a graphic display and the game freezes.
AKAKAK-Scrambles the map and freezes.
You do not interact with Koopas and Goombas, and they are mutated wildly.
The Goombas have wings but do not fly.
Buzzy beetles also have here />On occaison, there are strange rains and hammers or odd projectiles will come flapping towards you.
The flashing circle things please click for source />IANOXG-Vertical stripes of color in levels.
YAZPNO-The level is gone, just a sky-blue void into which all sentient beings fall.
VALLEY-Somewhat difficult to describe.
POZZVV-Para Goombas appear upside-down.
KISSYS-All enemies appear at left side of screen.
PZVUXV-Freezes, displays Mario with a glowing halo, a toad more info wildly, and a green king-dog scratching himself.
NIXOOK-Cool-looking frozen title screen.
AKIXXL-When you change from the map to a level, the palette changes rapidly but returns to normal once you enter the level.
AOZXVL-Colors of Mario and world cycle.
Also a behavioral code.
read more a behavioral code.
AZZXVL-When Mario jumps, a menu blocks the screen.
TYXXZS, TYZXZS-Mario's clothes are all black.
In addition, the sound of Mario flapping his tail changes.
KKKOKK-Mario appears on the map in a very odd way.
NNNOKK-Ice world with graphic alterations.
APOXXL-Different odd title screen.
EPOXVS-Map flashes when Mario enters a level.
Freezes with infinite music.
TYLPZS-Mario cannot reach 1-1.
Mario enters a battle with the hammer brother and falls through the ground.
After he dies, the hammer brother starts moving and never stops.
ANYXXL, EEYXXL, NNYXXL, VNYXXL, ONYXXL, XNYXXL, SNYXXL, EXYXXL-these all alter the color palette and also are behavioral codes.
UUUXUU-Play in a black void.
Mario is also paralyzed.
XXLXUU-Palette is odd, leaves fall straight down.
Also a behavioral code.
Also a music code.
ESSXUU-Palette subtly different on map no blue.
Also a behavioral code.
Also a music code.
EEEXUU-When you get points, the first 2 digits of the point score get stuck at the top of the screen.
OOOXUU-Aforementioned "menu" when you jump, link jump around in a confusing way.
Also a behavioral code.
Also a behavioral code.
Also a music code.
OZXXUU-Points appear on ground.
AOLXUU-Palette shifts when you enter scene.
Also a behavioral code.
OSLXUU, ESLXUU, OELXUU, OOLXUU, OXLXUU, OKLXUU, OVLXUU, ONLXUU-All of these change the palette of the map and the levels.
All of these are also behavioral codes.
XSLXUU-Map palette is changed, level is a black void.
KSLXUU-Map palette is changed, level is a black void.
GSLXUU-Map and level are a faint blue color.
Also a behavioral code.
ZTZOYS-Same mysterious ice level as PIPOIS, but you are pulled across it to the right.
When you die, the hammer brother moves indefinitely.
ZTZOAS-Same ice world, but Mario is free to move at will.
LOXZOP-Odd curtain at the beginning.
When little Mario jumps, he still appears to be running.
When you get a mushroom, the palette changes slightly.
Becomes a graphics scrambler if you get a tail.
UOXZOP-Odd animation for jumping, some scrambling.
GOXZOP-Odd animation for jumping.
KOXZOP-When you jump, you apear to be Frog Mario.
TOXZOP-When you jump, you look strange.
YOXZOP-Odd animation for jumping and curtain.
POXEOP-Odd beginning to 1-1.
Also a behavioral code.
When you enter a level or the map, screen dims until only Mario can be seen.
Scenery, enemies are still there, however.
POXZOY-No walking, jumping animation!
Freezes smw game genie you get a mushroom.
OOXZOO-No title screen, goes right to map.
POXPOZ, POXPOX-Beginning of 1-1 scrambled.
ESSZUU-Black on map is orange.
AIIZXY-Mario is a red frog.
POXZOP-Odd curtain, no jump animation.
ZAPUPO-Enter level one and fall on a warped version of the map screen!
PLPUPO-Levels are switched around.
Level 1 is a warped Toad house.
Looks like it will freeze, but it doesn't.
Second level is dungeon, 3rd is spade, dungeon is hammer brother without hammer brother.
Level 1 is some strange dungeon with music from the level 7 map!
The fortress is a stable warped map which will not freeze.
Combine this with the music code OOOVYU, go in the door, and prepare for a wonderful piece of music!
PYAUPO-Raccoon Mario looks odd.
KZTXVA, KZTXVE-Title screen looks fantastic!
KZTXVA, バニーマネーゲームストップゲーム looks fantastic!
VXYZZZ-Frozen game, just strobing curtain.
AXYZZZ-Map is greyscale, level is greyscale, and everything but enemies is invisible, except when Mario is jumping.
PSZZZO-Piranha plants look odd.
POZZZO-Piranha plants look odd.
PAZZZO, PEZZZO, PGZZZO, PZZZZO-Great freezes.
UVPUPO-Like trailing code, but leaves different trails.
PZZIPO-Scenery blocks are altered.
STZIPO-Scenery blocks are incomplete.
EZZIPO-Scenery blocks are different.
ZZZIPO-Scenery blocks are different.
ZZZSPO-Scenery blocks are different.
Also an SFX code.
KKEZZE-When Mario shrinks, he appears as though he is under strobe lighting.
Enemies look odd, some trailing.
KKLZZO-Enemies are imprints on the screen.
Also a behavioral code.
Sky is grey, except for colorful "lightning" when you get a powerup or stomp an enemy.
Free-standing coins are blocks and vice versa.
Hammer brother is in a different spot on the map.
KKTZAO-Mario does not turn around when he walks backwards.
Mario dies in slow motion.
Also a music code.
KKTZPO-Mario does not turn around when he walks backwards.
Raccoon Mario has especially odd animation.
Question blocks are not animated.
Also a music code.
KKTZLO-No backward animation, mushrooms are disfigured.
KKTZYO-Coins are blocks and vice versa, no question block animation.
KKTZPA-Certain colors cycle constantly.
Getting a 1up restores a degree of normalcy.
Also a music more info />KKTZPE-Like KKTZPA but different colors cycle.
Also a music code.
KKEZZE-When you reach the end of the level, the graphics scramble wildly.
Also a music code.
Also a behavioral code.
GSZUPE-No jumping animation for big Mario!
VKEZZE, NKEZZE-Graphics freak out occasionally.
Also a behavioral code.
Also a music code.
YKEZZE-Menu bar pops up occaisonally.
Also a behavioral code.
Also a music code.
OEEZZE-End of level is scrambled.
Also a music code.
Also a behavioral code.
Also a music code.
Also a behavioral code.
Also a music code.
ESEZOE, ESEZUE, ESEZKE, ESEZSE, ESEZVE, ESEZNE-All of these create different warped title screens.
Also a behavioral code.
PYKUPO-Palette changes when you bring up your item menu.
PYIUPO-Jerky scroll, scrambled graphics.
Also a behavioral code.
PYTUPO-Like PYIUPO but not as intense.
Also a behavioral code.
PYPUVO-Odd stars on map.
Also an SFX code.
Also a behavioral code.
Also a behavioral code.
EELALI-Map composed of "M"s.
PEUXKGAA-Mario starts out big.
XEUXKGAA-Mario starts out odd.
KEUXKGAA-Mario is a red frog.
VEUXKGAA-Mario is a red Hammer Brother.
ISUXKGAA-Mario odd, freezes in level.
EELZYT-Piranha plant is just a head!
PUUULT-Automatically go into weird ice level.
PUUUYZ, PUUUYX, PUUUYG-All warped graphics.
This is one of the only codes I have found which changes the actual structure and layout of levels most only change appearance.
I need more codes like this!
Also a music code.
SXGZPO-There is a small blue square above blocks containing P-switches.
IKIIII-Shells look odd when in motion.
XZOPEA-Screen will not scroll.
XXOXUU-Graphics scramble when game events happen.
KSLLLL-Enemies appear and disappear.
IOSUZI-Hammer brothers behave oddly on map.
GOZXXL-Odd colors in map, level.
Mario cannot move in level.
APPSTA-Map graphics are weird.
KSIIII-Enemies do not "squish" when you jump on them.
Mario immediately exits and appears on the map spinning.
EOPUPO-Level scrambles on the fly and Mario https://casino-promocode-deposit.site/1/1215.html score points.
AOSZXI-Great transition between map and level.
IPPOKK-Map graphics scrambled, forced to enter scrambled battle mode.
XYLOPN-Parts of level graphics scrambled.
Also an SFX code.
UKKXGLIE-Mario is a swimming mass.
NNNLPA-You cannot see which world you are in.
Also an SFX code.
PGTIPX-Bushes in sky and scrambled clouds.
Graphics Scramblers The set of these codes is a subset of the set of Graphics Codes which basically do the same things as each other.
They replace certain sprites with others.
For example, the left corner of a piranha plant pipe may be replaced with a section of undulating waves.
As a result, descriptions are hard to make for each one.
I have asterisked or otherwise indicated my favorites, but try them all out and give them your own descriptions.
GAEOXG-A wacky graphics scrambler.
Mario also appears to be underground.
SGAOOK PGPOSK OAKOSK-Removes stripes of graphics.
SGKOKK OGOPOK PGOPOK OAKPSK SGTOSK-Mostly blackness.
SPPPNK SIPPNG VVVOKK-colored patches on scenery.
AAAOKK-Great, similar to the OSTENA family for Mario 1.
ZZZOKK SSSOKK POXPOU POXPOK ESSOXU APPPEK OOOZZZ-A minor scrambler.
PKZZZO KSZPKK-Stripes and patches of color.
PIGPEG-Replaces most of the background with bars of color.
The OKK family of graphics scramblers is analogous to the OSTENA family in Mario 1.
The following are all the codes I have tested, and a formula for generating similar scrambler codes follows the list of codes.
KGAOKK XGAOKK LGAOKK UGAOKK GGAOKK IGAOKK SGAOKK VGAOKK YGAOKK NGAOKK PAAOKK AAAOKK APAOKK AZAOKK ALAOKK AIAOKK ATAOKK AYAOKK EAAOKK EPAOKK EZAOKK ELAOKK EIAOKK ETAOKK EYAOKK PAAOKK PPAOKK PZAOKK PIAOKK PTAOKK OAAOKK OPAOKK OIAOKK ZAAOKK ZPAOKK ZZAOKK ZLAOKK ZIAOKK ZYAOKK XAAOKK XPAOKK Formula for generating similar graphics scramblers: 1st letter can be any letter 2nd letter can be A, P, Z, L, G, I, T, or Y 3rd letter should be A 4rth letter should be O 5th letter should be K 6th letter should be K or G Music Codes Even if you are not interested, try these out anyway.
These are the codes I spent the most time and energy compiling, and I love them like children : Anyway, give them a try.
EPZXVL-This code will freeze the game and leave the music playing.
Great for listening to codes below work without the hindrance of a time limit.
ALSUZI-Another eternal music code.
TVLLLL-Another eternal music code.
PUUUOT-Another eternal music code.
OOOVYU-This is the archetypal music https://casino-promocode-deposit.site/1/88.html for Mario 3.
The first level music is nothing special, but 2 on is simply incredible!
It is almost the same every time you run the code.
I have never heard a NES utter these kinds of sounds before.
OOOVYN-Map music sounds like melody has a hard time keeping up with drums, level music effects are same as EEEVYN.
OOOVYI-Melody of map music sustained longer, sounds like a pure sine wave, and melody of level sustained as well.
KKKVYU-The music is normal except for the bass part, which is very odd.
EKKVYU-Similar to KKKVYU, with small differences.
PEKVYU-Also similar to KKKVYU.
TTTVYU-On the map screen, a music "sampler" will play which goes through first small cuts time up, hurry up, finish level music and then goes once through each map's music.
Next is the finishing game music.
Music box music follows, with strange noises accompanying it, and it eventually degenerates into wonderful strange noises.
EEEVYU-A sampler within a level, running through all normal level music, and going into a beautiful fast noisy rave-up!
EEEVYN-Map music is just bass and drums, certain notes in level are sustained longer.
EEEVLU-Like EEEVYU but starts with swimming music.
AALVYU-Slows down all map and level music except for certain levels, like 1-1 and 1-5, 昨夜のpbaゲーム結果 sound fantastic.
Let me know if you find other great-sounding levels.
AALVYN-Affects map and levels, makes drum samples trigger so fast they become strange grinding and humming noises.
ANLVYU-Freezes upon entering a level, but makes odd crashing noise over and over again.
Sounds like you are being chased by the mechanical Hitler in Wolfenstein 3d.
YYYVYU-Music periodically stops, then starts again.
NNNVYU-Freezes the game and makes a wonderful grinding noise.
NNNVYS-The harmony part on the map screen is sustained.
Freezes when you try to enter a level.
XUNXUN-Affects drum part on map music.
This also makes your timer just the ones digit, occaisonally with arcane symbols replacing the other digits.
Level music is normal.
YUYXUN-Affects map music slightly, and adds another level 2 to map.
YXYXUN-Like YXYXUN with different sound inserted.
YEYXUN-Like YXYXYN with different sound.
VYYXUN-One part of map music gets out of time with rest.
OYLXUN-One part of map melody slows down.
In addition, https://casino-promocode-deposit.site/1/2219.html freezes seconds after entering a level, making it another ideal "infinite music code".
EPOXUN-After passing first pipe in 1-1, game freezes but occaisonal drum sample is triggered.
After an indefinite time interval, only the drum part resumes at full speed, but with strange touches you will NOT hear in the game normally.
YYLXUN-First level map music is FANTASTIC!
YYYXUN-Different first level map music.
OPOXUN-The aforementioned graphic code also affects the music.
When you trigger a sound effect like ゴールドコーストラスベガスホテルカジノ a mushroom or being shrunk, the game appears to freeze.
Wait, however, and you will see that the effect is slowed down greatly, with pleasing audio results.
AOLUZI-Makes music "skip" occaisonally.
AESUZI-Adds tom sample to melody, also interferes with graphics.
VVLLLL-Makes wonderful noise for about one second, then freezes : I need a code which will do this without stopping the music!
VVLLLI-Level melody off-time, Mario bounces when he walks.
KVLLLL-Freezes game and makes different noises.
EEOXUN, EOOXUN, EXOXUN-These freeze like EPOXUN, but resume the drum track instantly.
AOLUZI-The music is altered and skips.
NAXULT-There are lags between different sections of the music, and it occaisonally changes slightly.
AOZXEL-Occaisonally when this freezes, the drums will resume as in EEOXUN.
OXTVYZ-A wonderful code which switches some of the drum samples around.
OXTVYT, OXTVYV-Either of these codes make some wonderfully dissonant map music.
OXTVYI, OXTVYS-Either of these codes take the harmony, bass, and half the melody out of the map and level music.
OXTVIT, OXTVIV-Either of these codes change the sample for the hihat.
OXTVYP-Makes incredible map music, and adds extra hihat to the levels.
OXTVGT-Changes the drum samples on the map and in the levels.
OXTVYN-A nice-sounding and cool-looking freeze.
OXTVPZ-Different fantastic dissonant map music.
OXTVGZ-Changes the samples of some of the drums.
OXTVGN-Changes the music of the entire game so that only one note is played in rhythm over and over.
Really fun at first, but you can only take so much.
Map music level 1 is fantastic.
Extra hi-hat, beeping, notes added.
Level music similarly affected.
Sometimes there are no drums in the level music at all.
OXTVZT-Like OXTVPT, but no extra notes are added.
OXTVYT-Like OXTVPT, but no extra hi-hat is added.
OXYVPT-In the map and level there is no hi-hat.
OXAVPT or OXEVPT-In the map and levels the bass is playing very oddly.
OXPVPT-On the map and in the levels the bass is almost not present.
OXLVPT-No bass in map, levels.
OXKVPT or OXGVPT-On the map, there is no hi-hat, and an extra snare of some kind is being played out of rhythm.
read more the levels, there is a crash on every beat being played with some weird samples.
XLYXUN-Certain parts in map music malfunction.
XXYXUN-Hihat in level music goes crazy!
XXXXUU-Yet another infinite music code.
ESSVYN-Fantastic dissonant funky map music!
One of the best codes.
EASVYN-Only bass and drums on map, sustains certain parts longer in level.
EEEVYN-Same as EASVYN, but different things are sustained.
ESZVYN-The sound effect of Mario jumping is different.
On the map, an all-drum all-star rave-up with sparse bass playing octaves, but freezes in the level.
Sounds random in some sections, but it is the same each time.
Sounds really cool underground as in 1-5.
ESSVTN-Similar to ESSVYN, but slightly different.
Listen to the beginning of level 1 map music!
ESAVAN-Doubles certain article source, adds sustain, makes music in map "fuller.
ESPVAN or ESOVAN-Minor changes in the map-sustains the last note of each phrase.
Also does the same in levels.
ESTVAN or ESVVAN-Kind of like a combination between ESSVYN and ESSVLN which does not freeze when you enter a level, but works its magic there as well!
EAAVAN-Snare and other non-hi-hat samples are off.
VTPVAN-Affects both map and level music.
Takes out some drums, adds more kick, and adds weird static to the music.
TTTVAN-Small alterations to map music, but level music is fantastic, similar to ESAVAN with major differences.
YYYVAN-Like ESAVAN but with an even fuller sound.
NUYVAN-The hi-hat stops playing on the map.
XXLXUU-Music odd when you die.
Also a graphics code.
Also a behavioral code.
ESSXUU-Music odd when you die.
Also a graphics code.
Also a behavioral code.
SSSXUU-Music odd when you die.
Also a graphics code.